11 Viewing
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11 Viewing
Adding Texture and Background Pictures to the Library
Applying and Editing Colors, Textures and Transparency
Changing the Display in a Control Window
Controlling the Color of Negative Solids
Controlling the Display of Lines
Converting Simple to Complex Solids
Entering and Displaying the Rendering Mode
Entering the Solid Viewing Mode
Generating a Model with Shadows
Hiding Surface Boundaries of Solids
Moving Both the Eye and Target Positions (Relative)
Moving the Eye and Target in a View Control Window
Moving the Eye Position (Relative)
Preventing Redrawing of the Screen
Refreshing Hatches and Patterns
Regenerating the Model from the Database
Removing Colors Textures and Transparency from a Solid
Returning to a Previous View of the Model
Returning to the Modeling Mode
Rotating the Target Around the Eye Position
Saving a 2D Projection of the Model
Saving and Opening a Solid File
Setting a Perspective Projection
Setting a Predefined Standard View
Setting Display of Text, Dim. & Linear Patterns On or Off
Setting Eye & Target Position, & Perspective Angle
Setting Perspective or Parallel Projections
Setting the Projection Precisely
Setting the Scale of a Background Picture
Setting the Screen Scaling Mode
Setting the Tolerances for Solid Displays
Setting the View Control Redraw Speed
Smoothing the Curvature of Arcs
Starting the Cameras and Section Manager
Switching the Shading On or Off
What you Need to Know about Solid Entity Types
Zooming and Panning Using a Zoom Control Window