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11 Viewing

 

Introduction


2D or 3D Viewing

3D Displacement

Adding a Background Picture

Adding Lights to your Model


Adding Texture and Background Pictures to the Library

Additional View Settings

Advanced Viewing

Applying and Editing Colors, Textures and Transparency

Axonometric View


Cameras

Cameras and Section Manager

Changing the Display in a Control Window

Controlling the Color of Negative Solids

Controlling the Display of Lines


Converting Simple to Complex Solids

Creating 2D Files

Display Modes

Dynamic Viewing

Editing Textures


Elevation View

Entering and Displaying the Rendering Mode

Entering the Solid Viewing Mode

Generating a Model with Shadows

Hiding Surface Boundaries of Solids


How to Control the View

Loading a View

Moving Both the Eye and Target Positions (Relative)

Moving the Eye and Target in a View Control Window

Moving the Eye Position (Relative)


Opening Control Windows

Panning the View

Plan View

Planes

Preventing Redrawing of the Screen


Redrawing a Selected Entity

Redrawing the Whole Model

Refreshing Hatches and Patterns

Refreshing the Screen

Regenerating the Model from the Database


Removing Colors Textures and Transparency from a Solid

Render Display Modes

Returning to a Previous View of the Model

Returning to the Modeling Mode

Rotate Around an Axis


Rotating the Target Around the Eye Position

Saving a 2D Projection of the Model

Saving a View

Saving and Opening a Solid File

Saving the View in a File


Screen Scaling Modes

Scrolling Views

Sections

Set Lines Visibility

Set Lines Visibility Mode


Setting a Parallel Projection

Setting a Perspective Projection

Setting a Predefined Standard View

Setting Display of Text, Dim. & Linear Patterns On or Off

Setting Eye & Target Position, & Perspective Angle


Setting Perspective or Parallel Projections

Setting Screen Scale

Setting Solid Viewing Options

Setting the Ground Level

Setting the Projection Precisely


Setting the Reference Scale

Setting the Scale of a Background Picture

Setting the Screen Scaling Mode

Setting the Sun Position

Setting the Tolerances for Solid Displays


Setting the View Control Redraw Speed

Settings of Dynamic Viewing

Smoothing the Curvature of Arcs

Solid Viewing Mode Settings

Spin


Starting the Cameras and Section Manager

Switching the Shading On or Off

Toggling between Two Views

Using the Control Windows

View Management


Viewing a Section Plane

What you Need to Know about Solid Entity Types

Zoom and Pan in Real Time

Zooming and Panning the View

Zooming and Panning Using a Zoom Control Window


Zooming Out

Zooming the View