What you Need to Know about Solid Entity Types
Home > 11 Viewing > What you Need to Know about Solid Entity Types
Back to the Main Topic
What you Need to Know about Solid Entity Types
In ARC+ there are two main types of solid entities:
Regular or Simple solids
Complex solids
REGULAR (SIMPLE) SOLIDS |
Solids based on two joined polygon |
|
bases. The surfaces between the polygon bases are not polygons. |
COMPLEX SOLIDS |
Solids whose surfaces consist entirely of polygons |
Rendering is applied to these solid types in different ways. Wrapping a texture around a solid is possible only for simple solids.
Texture automatically scaled and applied to each polygon surface
Texture wrapped around simple solid
When necessary you can check the type of solid by using the Querying the attributes of an entity (\qent) command.
Regular or simple solids can be converted into complex solids individually (see Polygons, Converting a simple solid to complex solid (\sol3to9) command), or globally (see Rendering, Converting simple to complex solids (\solconv) command), but complex solids cannot be reverted into simple ones. 3D walls are regarded as simple solids unless they have been sectioned or Boolean operations have been carried out on them.