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Rendering Frame

 

The Rendering frame allow the user to visualize one of Camer/scene defined in the tree and to edit the view parameters.

 

It has the following options:

 

Render Style

 

In the dialog there are two parts, Dynamic Render and Static render style.

 

The dynamic render define the style of rendering to use during the operations of view editing, such as Orbit, zoom, Pan, Navigation.

 

The Static render define the style of rendering to use in the frame. This style can be different from the render style defined in the tree that will be used for the offline production.

 

We recommend using exclusively real time render style because the target of the screen configuration is to have preview of illumination and material contextually to the modeling, this operation must be fastest possible.

NOTE: The update of the rendering frames is performed in real time during the modeling phase.

The rendering frame can contain different part of the model then in modeling frame. Each Rendering frame can display different illumination, materials, geometries, background etc.

 

Settings

 

In the dialog user can set on or off the illumination, background, materials.

 

If these options are active will be possible apply the setting of the tree in the rendering frame, if deactivate, they will not be visible in the rendering.

NOTE: Deactivate some option such illumination will accelerate the viewing of the rendering.

Offset

 

In the dialog user can set on the size of offset frame. The options are small, medium, big. 

These will change the size of the rendering inside the frame but will not change the ratio of the visible zone in the rendering that is matching all physical  parameter set in the camera tree and output frame ratio.

NOTE: The color of the offset is the same used in EYE-TARGET line.