Environment

 

Apply environment map to background pixels.

 


Intensity: Allows the `brilliance' of the background to be altered---the color value calculated for each pixel of background is multiplied by the intensity value.

o Default : 1.
o

Angle: Specifies the angle, in radians, over which the environment map is sampled for each pixel of background. This allows the environment map to be `blurred' slightly.

o Default : 0.
o

Use Global Environment: Specify whether to use the global environment rather than a specific one.

o Default : On.
o Range: On / Off.

Environment: The environment to use (if not using the global one).

o Default
o Angular Map / Auto / Cube / Fixed Cross Map / Fixed cube Map/ Infinite Cross Map / Infinite Cross Cube / Latidude Longitude (Panorama) / Sphere Map

Tone Method: Specify which tone mapping option to use.

o Default : Empiric.
o Range: Empiric / Physical