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Deleting the 3D Characteristics of Walls

Convert a 3D wall model to 2D.

\mw2d

All walls and openings that are displayed in 3D are reduced to a 2D model. You can always regenerate the 3D model of walls (except in the case of irregular or sectioned walls).

 

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Irregular Walls

Initially, every straight 3D wall element possesses six faces. If you execute any operation on the wall, such as sectioning or Boolean operations that cause more than six faces, the wall becomes an irregular solid.

If you reduce the 3D model of irregular walls and then regenerate them, the irregular solid is lost. Instead the original wall, as it was prior to the sectioning, is restored. To avoid losing the 3D model of irregular walls select the keep irregular 3D display option.

The same is true of any arc if any of its original attributes have changed (except if you have updated its height by using \uwalz). If arcs exist in your model, the system prompts you to keep the 3D model of wall arcs.

 

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If you reply positively to these two prompts, all 3D walls except irregular or arc walls are canceled.

If your model contains irregular walls and arcs, and you need to remove the 3D walls temporarily from the display, see the Displaying and hiding walls (\wdisp) command.