Simple Wood
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Simple Wood
This shader generates a simple wood pattern. It is based on a tree trunk centered around an axis, with concentric rings of light and dark wood colors.
If a Texture Map Control is assigned to an object or face using this shader, the z axis of the texture coordinate system is used as the wood axis. If no Texture Map Control exists, the world z axis is used.
Figure 0.0.0.0
Light wood colour: The color of the wood between the rings can be set by clicking in this field and selecting a color from the Color Picker dialog.
Dark wood colour: The color of the wood rings can be set by clicking in this field and selecting a color from the Color Picker dialog.
 
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    Scale  | 
  
    100  | 
  
    100  | 
  
    50  | 
  
    50  | 
 
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    Detail  | 
  
    0.1  | 
  
    0.5  | 
  
    0.5  | 
  
    1  | 
 
Figure 0.0.0.16
Point of axis: The axis of the tree from which the wood is taken is specified by a point which lies on the axis.
Axis Direction: A direction vector pointing along the axis of the tree.
Noise: The irregularity of the line between the wood rings can be increased by moving this slider bar to the right, or decreased by moving the slider bar to the left.
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 Wrapped Wood Floor Oak Maple Pine 
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