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Procedural Textures


Solid shaders produce textures in 3D space. The patterns that appear on the surfaces of objects result from the intersection of these surfaces with the 3D textures.  

The advantage of the solid textures is that they show continuity around edges, and objects using these shaders may be thought of as being carved out of a solid block of the material which the shader is generating.

The unit size or scale of a solid texture is controlled by the Solid Textures: Size parameter of the Map Texture and Edit Texture tools. Contrary to the tile size of the wrapped textures where independent X and  Y dimensions can  be  defined,  a single  uniform size  applies to the  three dimensions of the solid textures.