Home > 09 Editing and Manipulation > Stretching

image\SHORTCUT.gif Back to the Main Topic

Stretching

The following commands stretch entities by moving individual or groups of points of the entities.

Stretching an Entity

Stretch an entity by a relative displacement by a point or fence.

\stretch

 

You can choose from the following stretching options:

Stretching points on an entity by fence

Stretching a point on an entity

Stretching indicated entities by fence

A description of each component of the combined command follows.

Stretching a Point on the Entity

Stretch an entity by moving one of its points by a relative displacement.

image\ebx_1693072387.gif NOTE You do not have to select the entities before using this command.

Select two points defining the distance by which the points are to be moved, the from point and to point. You can define these points on or independent of the entity to be stretched.

Specify the point to be moved or press Enter if the first point you specified is the point to be moved.

The point is moved by the relative displacement between the first two points. All lines connected to the point are stretched to the new position.

 

image\ebx_2008533001.gifimage\ebx_-1286455368.gif

You can confirm or reject the result and continue moving additional points by the same displacement.

image\ebx_1693072387.gif NOTE Exceptional items that cannot be stretched are line and polygon arcs, placed objects, hatch entities, and complex solids.

 This command stretches or shrinks part of the entity, as opposed to other move commands, which manipulate the entire entity without changing it.

Stretching Points on an Entity by a Fence

Move the contents of a specified fence by a relative displacement.

image\ebx_1693072387.gif NOTE You do not have to select the entities before using this command.

Select two points defining the distance by which the points are to be moved, the from point and to point. You can define these points on or independent of the entity to be stretched.

Define a fence including all the points to be moved by specifying two opposite corners of the fence.

 

image\ebx_-1677772270.gifimage\ebx_1428019710.gif

The points in the fence are moved by the relative displacement between the first two points. All lines connected to the moved points are stretched to their new positions. Exceptional items that can not be stretched are line and polygon arcs, placed objects and hatch entities.

Entities that are only partially within the fence are affected in a variety of ways, depending on the type of entity, as follows:

Entity type

Entity Partially within Fence

Entity Entirely within Fence

Lines

stretch

move

Line arcs

no change

move

Polygons

stretch

move

Polygon arcs

move

move

Polygon solids

stretch

move

Complex solids

stretch

move

Hatch

no change

no change

Linear patterns

stretch

move

Placed objects

no change

move

Text

no change

move

Dimension lines, text

stretch

move

You can confirm or reject the result and continue moving additional points by the same displacement

image\ebx_1693072387.gif NOTES If a point on the polygon is moved out of the plane of the polygon, the resulting polygon is a warped surface. The system then divides it into manageable triangular polygons. This command stretches or shrinks part of the entity, as opposed to other move commands, which manipulate the entire entity without changing it. Exceptional items that can not be stretched are line and polygon arcs, placed objects, hatch entities and complex solids. If you edit dimension text manually, and then move the dimension line with this command, a dialog box is displayed. Indicate whether you want to keep the previous changes to the dimension text or to update it.

 

Stretching Indicated Entities by Fence

image\ebx_-1550475113.gif

You can draw a fence around any part of your model, and then indicate only specific entities within that fence that you want to stretch, one at a time.

Stretching a line- or polygon-arc by fence now recalculates the arc and draws a new one.