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Simple Wood


This shader generates a simple wood pattern. It is based on a tree trunk centered around an axis, with concentric rings of light and dark wood colors.

If a Texture Map Control is assigned to an object or face using this shader, the z axis of the texture coordinate system is used as the wood axis. If no Texture Map Control exists, the world z axis is used.

Figure 0.0.0.0

 

Light wood colour: The color of the wood between the rings can be set by clicking in this field and selecting a color from the Color Picker dialog.

Dark wood colour: The color of the wood rings can be set by clicking in this field and selecting a color from the Color Picker dialog.

 


Scale

100

100

50

50

Detail

0.1

0.5

0.5

1


Figure 0.0.0.16


Point of axis: The axis of the tree from which the wood is taken is specified by a point which lies on the axis.

Axis Direction: A direction vector pointing along the axis of the tree.

Noise: The irregularity of the line between the wood rings can be increased by moving this slider bar to the right, or decreased by moving the slider bar to the left.

 

 


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