Simple Wood
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Simple Wood
This shader generates a simple wood pattern. It is based on a tree trunk centered around an axis, with concentric rings of light and dark wood colors.
If a Texture Map Control is assigned to an object or face using this shader, the z axis of the texture coordinate system is used as the wood axis. If no Texture Map Control exists, the world z axis is used.
Figure 0.0.0.0
Light wood colour: The color of the wood between the rings can be set by clicking in this field and selecting a color from the Color Picker dialog.
Dark wood colour: The color of the wood rings can be set by clicking in this field and selecting a color from the Color Picker dialog.
Scale |
100 |
100 |
50 |
50 |
Detail |
0.1 |
0.5 |
0.5 |
1 |
Figure 0.0.0.16
Point of axis: The axis of the tree from which the wood is taken is specified by a point which lies on the axis.
Axis Direction: A direction vector pointing along the axis of the tree.
Noise: The irregularity of the line between the wood rings can be increased by moving this slider bar to the right, or decreased by moving the slider bar to the left.
Wrapped Wood Floor Oak Maple Pine
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