Fog

 

Foreground shader that simulates the effect of fog, making distant objects harder to see than nearer ones.


Distance: Alters rate at which the fog density increases with distance from the viewer; lower values will make the fog dense more quickly.

o Default : 1000.
o Range: 0 – Infinite.

 Fog Color: The color of the fog.

o Default : White.
o RGB Color.

 Max Density: The maximum density of the fog.

o Default : 1.
o Range : 0 – Infinite.

Ignore Background: Specifies whether background pixels are affected by the fog.

o Default : Off.
o Range : On – Off.