Fog
Fog
Foreground shader that simulates the effect of fog, making distant objects harder to see than nearer ones.
Distance: Alters rate at which the fog density increases with distance from the viewer; lower values will make the fog dense more quickly.
o Default : 1000.
o Range: 0 – Infinite.
Fog Color: The color of the fog.
o Default : White.
o RGB Color.
Max Density: The maximum density of the fog.
o Default : 1.
o Range : 0 – Infinite.
Ignore Background: Specifies whether background pixels are affected by the fog.
o Default : Off.
o Range : On – Off.
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