// HeroesView.h // // (c)1998-2025 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSENT OF CODEJOCK SOFTWARE. // // THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED // IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO // YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A // SINGLE COMPUTER. // // CONTACT INFORMATION: // support@codejock.com // http://www.codejock.com // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_HEROESVIEW_H__6FD5D13E_6D06_4391_A898_5B2302A5B4A7__INCLUDED_) # define AFX_HEROESVIEW_H__6FD5D13E_6D06_4391_A898_5B2302A5B4A7__INCLUDED_ # if _MSC_VER > 1000 # pragma once # endif // _MSC_VER > 1000 template class CNoFlickerWnd : public BASE_CLASS { public: CNoFlickerWnd() { m_bSkipEraseBkgnd = FALSE; } // This member function is called to set the background fill // color for the flicker free control. // inline void SetBackColor( // An RGB value. COLORREF crBack) { m_crBack = crBack; } // This member function is called to retrieve the background fill color // for the flicker free control. Returns an RGB value. // inline COLORREF GetBackColor() { return m_crBack; } protected: // An RGB value. COLORREF m_crBack; BOOL m_bSkipEraseBkgnd; // This method provides a CE procedure (WindowProc) for a CWnd object. // It dispatches messages through the window message map. The return value // depends on the message. // virtual LRESULT WindowProc( // Specifies the Windows message to be processed. UINT message, // Provides additional information used in processing the message. The // parameter value depends on the message. WPARAM wParam, // Provides additional information used in processing the message. The // parameter value depends on the message. LPARAM lParam) { switch (message) { case WM_PAINT: { CPaintDC dc(this); // Get the client rect, and paint to a memory device context. This // will help reduce screen flicker. Pass the memory device context // to the default window procedure to do default painting. CRect r; GetClientRect(&r); CXTPBufferDC memDC(dc, r); memDC.FillSolidRect(r, GetSysColor(COLOR_WINDOW)); return BASE_CLASS::DefWindowProc(WM_PAINT, (WPARAM)memDC.m_hDC, 0); } case WM_WINDOWPOSCHANGING: m_bSkipEraseBkgnd = TRUE; break; case WM_WINDOWPOSCHANGED: m_bSkipEraseBkgnd = FALSE; break; case WM_ERASEBKGND: if (m_bSkipEraseBkgnd) { return TRUE; } break; } return BASE_CLASS::WindowProc(message, wParam, lParam); } }; ///////////////////////////////////////////////////////////////////////////// // CHeroesView view class CHeroesView : public CXTPCommandBarsSiteBase { public: CHeroesView(); // protected constructor used by dynamic creation DECLARE_DYNCREATE(CHeroesView) // Attributes public: CNoFlickerWnd m_listCtrl; CImageList m_imageList; int m_nFilter; // Operations public: void InsertItem(int nItem); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CHeroesView) public: virtual void OnInitialUpdate(); protected: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); //}}AFX_VIRTUAL // Implementation protected: virtual ~CHeroesView(); # ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; # endif afx_msg void OnFilterColor(UINT nID); afx_msg void OnUpdateFilterColor(CCmdUI* pCmd); // Generated message map functions protected: //{{AFX_MSG(CHeroesView) afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnSetFocus(CWnd* pOldWnd); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_HEROESVIEW_H__6FD5D13E_6D06_4391_A898_5B2302A5B4A7__INCLUDED_)