// AnimateStatic.h // // (c)1998-2025 Codejock Software, All Rights Reserved. // // THIS SOURCE FILE IS THE PROPERTY OF CODEJOCK SOFTWARE AND IS NOT TO BE // RE-DISTRIBUTED BY ANY MEANS WHATSOEVER WITHOUT THE EXPRESSED WRITTEN // CONSENT OF CODEJOCK SOFTWARE. // // THIS SOURCE CODE CAN ONLY BE USED UNDER THE TERMS AND CONDITIONS OUTLINED // IN THE XTREME TOOLKIT PRO LICENSE AGREEMENT. CODEJOCK SOFTWARE GRANTS TO // YOU (ONE SOFTWARE DEVELOPER) THE LIMITED RIGHT TO USE THIS SOFTWARE ON A // SINGLE COMPUTER. // // CONTACT INFORMATION: // support@codejock.com // http://www.codejock.com // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_ANIMATESTATIC_H__A27A4001_C7FC_4A9E_9D1F_1EA391390161__INCLUDED_) # define AFX_ANIMATESTATIC_H__A27A4001_C7FC_4A9E_9D1F_1EA391390161__INCLUDED_ # if _MSC_VER > 1000 # pragma once # endif // _MSC_VER > 1000 // AnimateStatic.h : header file // enum XTAnimation { animateNoise = 6, animateStretch, animateCircles }; ///////////////////////////////////////////////////////////////////////////// // CAnimateStatic window class CAnimateStatic : public CStatic { public: CAnimateStatic(); virtual ~CAnimateStatic(); public: void SetAnimationType(int nAnimationType) { m_nAnimationType = nAnimationType; } int GetAnimationType() const { return m_nAnimationType; } void SetAnimationDelay(int nAnimationDelay) { m_nAnimationDelay = nAnimationDelay; } int GetAnimationDelay() const { return m_nAnimationDelay; } void SetAnimationSteps(int nAnimationSteps) { m_nAnimationSteps = nAnimationSteps; } int GetAnimationSteps() const { return m_nAnimationSteps; } void Animate(); //{{AFX_VIRTUAL(CAnimateStatic) protected: virtual void PreSubclassWindow(); //}}AFX_VIRTUAL protected: //{{AFX_MSG(CAnimateStatic) afx_msg void OnPaint(); //}}AFX_MSG DECLARE_MESSAGE_MAP() static void AFX_CDECL CustomAnimation(CRect rc, CDC* pDestDC, CDC* pSrcDC, int nType, int nSteps, int nAnimationTime); virtual void OnDraw(CDC* pDC); int m_nAnimationType; int m_nAnimationDelay; int m_nAnimationSteps; BOOL m_bAnimationFinished; CBitmap m_bmpGear; }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_ANIMATESTATIC_H__A27A4001_C7FC_4A9E_9D1F_1EA391390161__INCLUDED_)