/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2019, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2019 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef __OD_GI_UTILS__ #define __OD_GI_UTILS__ #include "UInt32Array.h" #include "Ge/GeVector3d.h" #include "BoolArray.h" template void odgiSquareValues(OdInt32 nPoints, T3dPtIter pPoints, OdGeVector3d& n1, OdGeVector3d& n2) { OdGeVector3d res; nPoints -= 2; n1 = n2 = OdGeVector3d::kIdentity; for(T3dPtIter pPt1 = pPoints + 1, pPt2 = pPoints + 2; nPoints-- > 0; ++pPt1, ++pPt2) { res = (*pPt2 - *pPoints).crossProduct(*pPt1 - *pPoints); if(res.dotProduct(n1) >= 0.) n1 += res; else n2 += res; } } template OdGeVector3d odgiFaceNormal(OdInt32 nPoints, T3dPtIter pPoints) { OdGeVector3d n1, n2; odgiSquareValues(nPoints, pPoints, n1, n2); n1 += n2; OdGe::ErrorCondition f; n1.normalize(OdGeContext::gZeroTol, f); if(f!=OdGe::kOk) return n2.normalize(OdGeContext::gZeroTol, f); return n1; } // IN: triangleIndicies - array of triangle indices. should look as follows: 3, 1-st point index, 2-nd point index, 3-d point index, etc. // OUT: loops - array of loops; each loop is array of indicies of points that describe continious loop of the shell (shells) described by triangle mesh in triangleIndicies // OUT: isClosed - bool array that describes whether corresponding loop is closed or not // RET: bool - returns false if failed to generate any loop bool OD_TOOLKIT_EXPORT odgiCalculateTriangleShellLoops(const OdUInt32Array &triangleIndicies, OdArray &loops, OdBoolArray *isClosed = NULL); #endif // __OD_GI_UTILS__