/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2019, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2019 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef OD_GERAY3D_H #define OD_GERAY3D_H /*!DOM*/ #include "Ge/GeLinearEnt3d.h" #include "TD_PackPush.h" /** \details This class represents semi-infinite lines in 3D space. Corresponding C++ library: TD_Ge \sa */ class GE_TOOLKIT_EXPORT OdGeRay3d : public OdGeLinearEnt3d { public: /** \details Default constructor for the OdGeRay3d class. \remarks The default constructor creates a ray from the origin oriented along the X-axis. */ OdGeRay3d(); /** \details Copy constructor for the OdGeRay3d class. \param line [in] Object to be copied. */ OdGeRay3d( const OdGeRay3d& line); /** \details Constructor for the OdGeRay3d class. \param point [in] A 3D point from which the ray is casted. \param vect [in] The direction of ray. \remarks The constructor constructs a ray that is casted from the specified point to a specified direction. */ OdGeRay3d( const OdGePoint3d& point, const OdGeVector3d& vect); /** \details Constructor for the OdGeRay3d class. \param point1 [in] A 3D point from which the ray is casted. \param point2 [in] A 3D point through which the ray passes. \remarks The constructor constructs a ray that is casted from the specified point, the ray passes through the point2. */ OdGeRay3d(const OdGePoint3d& point1, const OdGePoint3d& point2); /** \details Sets the parameters for this ray according to the arguments. \param point [in] A 3D point from which the ray is casted. \param vect [in] The direction of ray. \returns Returns a reference to this ray. \remarks point and vect construct a semi-infinite line starting point with a direction of vect. vect cannot have a zero length. */ OdGeRay3d& set( const OdGePoint3d& point, const OdGeVector3d& vect); /** \details Sets the parameters for this ray according to the arguments. \param point1 [in] A 3D point from which the ray is casted. \param point2 [in] A 3D point through which the ray passes. \returns Returns a reference to this ray. \remarks point1 and point2 construct a semi-infinite line starting at point1, and passing through point2. The points cannot be coincident. */ OdGeRay3d& set( const OdGePoint3d& point1, const OdGePoint3d& point2); /** \details Assignment operator for the OdGeRay3d object. */ OdGeRay3d& operator =( const OdGeRay3d& line); }; #include "TD_PackPop.h" #endif