/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2019, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2019 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef _ODDB_UNDERLAY_GRIP_POINTS_INCLUDED #define _ODDB_UNDERLAY_GRIP_POINTS_INCLUDED #include "DbGripPoints.h" #include "DbEntityGripPoints.h" #include "DbUnderlayReference.h" /************************************************************************/ /* This class is an implementation of the OdDbGripPointsPE class for */ /* OdDbUnderlay entities. */ /************************************************************************/ class OdDbUnderlayGripPointsPE : public OdDbEntityGripPointsPE { protected: virtual OdResult checkBorder( const OdDbUnderlayReferencePtr& pRef, OdDb::OsnapMode osnapMode, const OdGePoint3d& pickPoint, OdGePoint3dArray& snapPoints) const; public: virtual OdResult getOsnapPoints( const OdDbEntity* pEntity, OdDb::OsnapMode osnapMode, OdGsMarker gsSelectionMark, const OdGePoint3d& pickPoint, const OdGePoint3d& lastPoint, const OdGeMatrix3d& xWorldToEye, OdGePoint3dArray& snapPoints) const; }; #endif //_ODDB_UNDERLAY_GRIP_POINTS_INCLUDED