///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2019, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a license
// agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2019 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
//
// App.xaml.cpp
// Implementation of the App class.
//
#include "pch.h"
#include "MainPage.xaml.h"
using namespace OdaDgnWinRTApp;
using namespace Platform;
using namespace Windows::ApplicationModel;
using namespace Windows::ApplicationModel::Activation;
using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Controls::Primitives;
using namespace Windows::UI::Xaml::Data;
using namespace Windows::UI::Xaml::Input;
using namespace Windows::UI::Xaml::Interop;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Navigation;
// The Blank Application template is documented at http://go.microsoft.com/fwlink/?LinkId=234227
///
/// Initializes the singleton application object. This is the first line of authored code
/// executed, and as such is the logical equivalent of main() or WinMain().
///
App::App()
{
InitializeComponent();
Suspending += ref new SuspendingEventHandler(this, &App::OnSuspending);
}
///
/// Invoked when the application is launched normally by the end user. Other entry points
/// will be used when the application is launched to open a specific file, to display
/// search results, and so forth.
///
/// Details about the launch request and process.
void App::OnLaunched(Windows::ApplicationModel::Activation::LaunchActivatedEventArgs^ args)
{
auto rootFrame = dynamic_cast(Window::Current->Content);
// Do not repeat app initialization when the Window already has content,
// just ensure that the window is active
if (rootFrame == nullptr)
{
// Create a Frame to act as the navigation context and associate it with
// a SuspensionManager key
rootFrame = ref new Frame();
if (args->PreviousExecutionState == ApplicationExecutionState::Terminated)
{
// TODO: Restore the saved session state only when appropriate, scheduling the
// final launch steps after the restore is complete
}
if (rootFrame->Content == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
}
// Place the frame in the current Window
Window::Current->Content = rootFrame;
// Ensure the current window is active
Window::Current->Activate();
}
else
{
if (rootFrame->Content == nullptr)
{
// When the navigation stack isn't restored navigate to the first page,
// configuring the new page by passing required information as a navigation
// parameter
if (!rootFrame->Navigate(TypeName(MainPage::typeid), args->Arguments))
{
throw ref new FailureException("Failed to create initial page");
}
}
// Ensure the current window is active
Window::Current->Activate();
}
}
///
/// Invoked when application execution is being suspended. Application state is saved
/// without knowing whether the application will be terminated or resumed with the contents
/// of memory still intact.
///
/// The source of the suspend request.
/// Details about the suspend request.
void App::OnSuspending(Object^ sender, SuspendingEventArgs^ e)
{
(void) sender; // Unused parameter
(void) e; // Unused parameter
//TODO: Save application state and stop any background activity
}