// DisplayAnimationView.h : interface of the CDisplayAnimationView3D class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_DISPLAYANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_) #define AFX_DISPLAYANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #include "DisplayAnimationDoc.h" #include "..\..\Common\res\OCC_Resource.h" class CDisplayAnimationView3D : public CView { protected: // create from serialization only CDisplayAnimationView3D(); DECLARE_DYNCREATE(CDisplayAnimationView3D) // Attributes public: CDisplayAnimationDoc* GetDocument(); // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDisplayAnimationView3D) public: virtual void OnDraw(CDC* pDC); // overridden to draw this view virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual void OnInitialUpdate(); // CasCade protected: //}}AFX_VIRTUAL // Implementation public: virtual ~CDisplayAnimationView3D(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // Generated message map functions protected: //{{AFX_MSG(CDisplayAnimationView3D) afx_msg void OnBUTTONAxo(); afx_msg void OnBUTTONBack(); afx_msg void OnBUTTONBottom(); afx_msg void OnBUTTONFront(); afx_msg void OnBUTTONHlrOff(); afx_msg void OnBUTTONHlrOn(); afx_msg void OnBUTTONLeft(); afx_msg void OnBUTTONPan(); afx_msg void OnBUTTONPanGlo(); afx_msg void OnBUTTONReset(); afx_msg void OnBUTTONRight(); afx_msg void OnBUTTONRot(); afx_msg void OnBUTTONTop(); afx_msg void OnBUTTONZoomAll(); afx_msg void OnFileExportImage(); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg void OnBUTTONZoomProg(); afx_msg void OnBUTTONZoomWin(); afx_msg void OnLButtonDown(UINT nFlags, CPoint point); afx_msg void OnLButtonUp(UINT nFlags, CPoint point); afx_msg void OnMButtonDown(UINT nFlags, CPoint point); afx_msg void OnMButtonUp(UINT nFlags, CPoint point); afx_msg void OnMouseMove(UINT nFlags, CPoint point); afx_msg void OnRButtonDown(UINT nFlags, CPoint point); afx_msg void OnRButtonUp(UINT nFlags, CPoint point); afx_msg void OnUpdateBUTTONHlrOff(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONHlrOn(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONPanGlo(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONPan(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONZoomProg(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONZoomWin(CCmdUI* pCmdUI); afx_msg void OnUpdateBUTTONRot(CCmdUI* pCmdUI); afx_msg void OnChangeBackground(); afx_msg void OnTimer(UINT nIDEvent); //}}AFX_MSG public : afx_msg void OnStop(); afx_msg void OnRestart(); protected: DECLARE_MESSAGE_MAP() private: Handle_V3d_View myView; public: Handle_V3d_View& GetView() { return myView;}; private: CurrentAction3d myCurrentMode; Standard_Integer myXmin; Standard_Integer myYmin; Standard_Integer myXmax; Standard_Integer myYmax; Quantity_Factor myCurZoom; Standard_Boolean myDegenerateModeIsOn; private: enum LineStyle { Solid, Dot, ShortDash, LongDash, Default }; CPen* m_Pen; virtual void DrawRectangle (const Standard_Integer MinX , const Standard_Integer MinY , const Standard_Integer MaxX , const Standard_Integer MaxY , const Standard_Boolean Draw , const LineStyle aLineStyle = Default ); }; #ifndef _DEBUG // debug version in DisplayAnimationView.cpp inline CDisplayAnimationDoc* CDisplayAnimationView3D::GetDocument() { return (CDisplayAnimationDoc*)m_pDocument; } #endif ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DISPLAYANIMATIONVIEW3D_H__79840E88_1001_11D2_B8C1_0000F87A77C1_3D_INCLUDED_)