/* * Copyright (c) 2006, Creative Labs Inc. * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, are permitted provided * that the following conditions are met: * * * Redistributions of source code must retain the above copyright notice, this list of conditions and * the following disclaimer. * * Redistributions in binary form must reproduce the above copyright notice, this list of conditions * and the following disclaimer in the documentation and/or other materials provided with the distribution. * * Neither the name of Creative Labs Inc. nor the names of its contributors may be used to endorse or * promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A * PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. */ #include"Framework.h" #define TEST_WAVE_FILE "Footsteps.wav" int main() { ALuint uiBuffer; ALuint uiSource; ALint iState; // Initialize Framework ALFWInit(); ALFWprintf("PlayStatic Test Application\n"); if (!ALFWInitOpenAL()) { ALFWprintf("Failed to initialize OpenAL\n"); ALFWShutdown(); return 0; } // Generate an AL Buffer alGenBuffers( 1, &uiBuffer ); // Load Wave file into OpenAL Buffer if (!ALFWLoadWaveToBuffer((char*)ALFWaddMediaPath(TEST_WAVE_FILE), uiBuffer)) { ALFWprintf("Failed to load %s\n", ALFWaddMediaPath(TEST_WAVE_FILE)); } // Generate a Source to playback the Buffer alGenSources( 1, &uiSource ); // Attach Source to Buffer alSourcei( uiSource, AL_BUFFER, uiBuffer ); // Play Source alSourcePlay( uiSource ); ALFWprintf("Playing Source "); do { Sleep(100); ALFWprintf("."); // Get Source State alGetSourcei( uiSource, AL_SOURCE_STATE, &iState); } while (iState == AL_PLAYING); ALFWprintf("\n"); // Clean up by deleting Source(s) and Buffer(s) alSourceStop(uiSource); alDeleteSources(1, &uiSource); alDeleteBuffers(1, &uiBuffer); ALFWShutdownOpenAL(); ALFWShutdown(); return 0; }