/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef TVIAPPEARANCEPARAMS_H #define TVIAPPEARANCEPARAMS_H #include class TviAppearanceParams : public QObject { Q_OBJECT public: explicit TviAppearanceParams(QObject *parent = NULL); Q_PROPERTY(bool wcsEnabled MEMBER m_bWcsEnabled NOTIFY wcsEnabledChanged) Q_PROPERTY(bool fpsEnabled MEMBER m_bFpsEnabled NOTIFY fpsEnabledChanged) Q_PROPERTY(bool animationEnabled MEMBER m_bAnimationEnabled NOTIFY animationEnabledChanged) Q_PROPERTY(bool partialOpen MEMBER m_bPartialOpen NOTIFY partialOpenChanged) Q_PROPERTY(bool useLimitManager MEMBER m_bUseLimitManager NOTIFY useLimitManagerChanged) Q_PROPERTY(bool useSceneGraph MEMBER m_bUseSceneGraph NOTIFY useSceneGraphChanged) bool getWcsEnabled() const { return m_bWcsEnabled; } bool getFpsEnabled() const { return m_bFpsEnabled; } bool getAnimationEnabled() const { return m_bAnimationEnabled; } bool getPartialOpen() const { return m_bPartialOpen; } bool getUseLimitManager() const { return m_bUseLimitManager; } bool getUseSceneGraph() const { return m_bUseSceneGraph; } signals: void wcsEnabledChanged(); void fpsEnabledChanged(); void animationEnabledChanged(); void partialOpenChanged(); void useLimitManagerChanged(); void useSceneGraphChanged(); private: bool m_bWcsEnabled; bool m_bFpsEnabled; bool m_bAnimationEnabled; bool m_bPartialOpen; bool m_bUseLimitManager; bool m_bUseSceneGraph; }; #endif // TVIAPPEARANCEPARAMS_H