/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef _DAI_CATCH_H_ #define _DAI_CATCH_H_ #include "OdaCommon.h" #include "OdPlatformSettings.h" #include "daiBuildOptions.h" #define STL_USING_STACK #define STL_USING_VECTOR #define STL_USING_ALGORITHM #include "OdaSTL.h" #include "OdError.h" #include "daiError/daiErrorId.h" #include "daiError/daiErrorHandlerBase.h" #include "TD_PackPush.h" namespace OdDAI { class BaseException; /** \details This class represents an error handler manager that can be manipulated with the Data Access Interface (DAI). Usage of the class:
try
{
}
catch(const someYourException& )
{
// here you should place code to catch your own exceptions or maybe a standard exception.
}
catch(...)
{
daiErrorHandlerManager::catchFunction();
}
// Insert this part of code to places where you want use a standard exceptions handling.
\sa