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//
// This application incorporates Open Design Alliance software pursuant to a license
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// This file is generated automatically.
#ifndef _IFC4X3_RC1_IFCLIGHTSOURCEPOSITIONAL_AUTO_IMPL_H
#define _IFC4X3_RC1_IFCLIGHTSOURCEPOSITIONAL_AUTO_IMPL_H
#include "IfcLightSourceAutoImpl.h"
#include "IfcCartesianPointAutoImpl.h"
#include "TD_PackPush.h"
/** \details
The namespace contains schema-dependent classes, definitions and sub routines
for work with IFC4X3_RC1 express schema definitions.
*/
namespace OdIfc4x3_rc1 {
/** \details
The light source positional entity is a subtype of light source.
This entity has a light source position and attenuation coefficients.
A positional light source affects a surface based on the surface's orientation and position.
Illumination of a point light falls off with distance as specified by three attenuation coefficients.
The attenuation factor is
⪯
1/max(attenuation[0] + attenuation[1] × r + attenuation[2] × r 2 , 1),
&/pre;
where r is the distance from the light to the surface being illuminated. The default is no attenuation.
An attenuation value of (0, 0, 0) is identical to (1, 0, 0). Attenuation values is greater than or equal to zero.
*/
class IFC4X3_RC1_EXPORT IfcLightSourcePositional : public IfcLightSource
{
//DOM-IGNORE-BEGIN
OD_EXP_DECLARE_MEMBERS(OdIfc4x3_rc1::IfcLightSourcePositional);
//DOM-IGNORE-END
public:
//
// OdDAI early binding accessors
//
/** \details
Returns the value of Position attribute.
The Cartesian point represents the position of the light source.
\returns
Returns the value of Position attribute.
*/
const OdDAIObjectId& getPosition() const;
/** \details
Sets the value of Position attribute.
The Cartesian point represents the position of the light source.
\param Position [in] Position to set.
*/
void setPosition(const OdDAIObjectId& Position);
/** \details
Returns the value of Radius attribute.
This attribute represents the maximum distance from the light source for a surface still to be illuminated.
A point light illuminates geometry within radius of its location.
\returns
Returns the value of Radius attribute.
*/
double getRadius() const;
/** \details
Sets the value of Radius attribute.
This attribute represents the maximum distance from the light source for a surface still to be illuminated.
A point light illuminates geometry within radius of its location.
\param Radius [in] Radius to set.
*/
void setRadius(double Radius);
/** \details
Returns the value of ConstantAttenuation attribute.
This attribute represents a value of the attenuation in the lighting equation that is constant.
\returns
Returns the value of ConstantAttenuation attribute.
*/
double getConstantAttenuation() const;
/** \details
Sets the value of ConstantAttenuation attribute.
This attribute represents a value of the attenuation in the lighting equation that is constant.
\param ConstantAttenuation [in] ConstantAttenuation attribute to set.
*/
void setConstantAttenuation(double ConstantAttenuation);
/** \details
Returns the value of DistanceAttenuation attribute.
This attribute represents a value of the attenuation in the lighting equation
that is proportional to the distance from the light source.
\returns
Returns the value of DistanceAttenuation attribute.
*/
double getDistanceAttenuation() const;
/** \details
Sets the value of DistanceAttenuation attribute.
This attribute represents a value of the attenuation in the lighting equation
that is proportional to the distance from the light source.
\param DistanceAttenuation [in] Distance attenuation to set.
*/
void setDistanceAttenuation(double DistanceAttenuation);
/** \details
Returns the value of QuadricAttenuation attribute.
This attribute represents a value of the attenuation in the lighting equation
that is proportional to the square value of the distance from the light source.
\returns
Returns the value of QuadricAttenuation attribute.
*/
double getQuadricAttenuation() const;
/** \details
Sets the value of QuadricAttenuation attribute.
This attribute represents the value of the attenuation in the lighting equation
that is proportional to the square value of the distance from the light source.
\param QuadricAttenuation [in] Quadric attenuation to set.
*/
void setQuadricAttenuation(double QuadricAttenuation);
public:
/** \details
Default constructor for the IfcLightSourcePositional class.
*/
IfcLightSourcePositional();
/** \details
Reads object's data from the specified filer.
\param rdFiler [in] Pointer to a filer from which to read the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override;
/** \details
Writes object's data the the specified filer.
\param wrFiler [in] Pointer to a filer to which to write the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override;
/** \details
Returns a type of a class instance.
\returns
Pointer to the