/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// // This file is generated automatically. #ifndef _IFC4X2_IFCCONSTRUCTIONRESOURCE_AUTO_IMPL_H #define _IFC4X2_IFCCONSTRUCTIONRESOURCE_AUTO_IMPL_H #include "IfcResourceAutoImpl.h" #include "IfcResourceTimeAutoImpl.h" #include "IfcPhysicalQuantityAutoImpl.h" #include "TD_PackPush.h" /** \details The namespace contains schema-dependent classes, definitions and sub routines for work with IFC4X2 express schema definitions. */ namespace OdIfc4x2 { /** \details IfcConstructionResource is an abstract generalization of the different resources used in construction projects, mainly labor, material, equipment and product resources, plus subcontracted resources and aggregations such as a crew resource. A resource represents "use of something" and does not necessarily correspond to a single item such as a person or vehicle, but represents a pool of items having limited availability such as general labor or an equipment fleet. A resource can represent either a generic resource pool (not having any task assignment) or a task-specific resource allocation (having an IfcTask assignment). - Declaration use Definition - A root-level resource (specifically IfcCrewResource or IfcSubContractResource) is declared within the project by IfcRelDeclares where RelatingContext refers to the single IfcProject and RelatedObjects refers to one or more IfcConstructionResource, and other root-level objects within the project. - Assignment use Definition - * A resource can be assigned to an actor by IfcRelAssignsToActor where RelatingActor refers to an IfcActor and RelatedObjects refers to one or more IfcConstructionResource or other objects. Such relationship indicates the actor responsible for allocating the resource such as partitioning into task-specific allocations, delegating to other actors, and/or scheduling over time. Note that this assignment does not indicate the person or organization performing the work; that is indicated by IfcRelAssignsToResource. The actor responsible for the resource may or may not be the same as any actor(s) performing work. * A resource can be assigned to a control by IfcRelAssignsToControl where RelatingControl refers to an IfcControl and RelatedObjects refers to one or more IfcConstructionResource or other objects. Most commonly an IfcWorkCalendar is assigned indicating availability of the resource, where such calendar is nested within a base calendar or an IfcWorkPlan which in turn is assigned to the IfcProject. * A resource can be assigned to a group by IfcRelAssignsToGroup where RelatingGroup refers to an IfcGroup and RelatedObjects refers to one or more IfcConstructionResource or other objects. Most commonly an IfcAsset is assigned indicating the asset to be tracked, where such asset is nested within an IfcInventory which in turn is assigned to the IfcProject. * A resource can be assigned to a product by IfcRelAssignsToProduct where RelatingProduct refers to an IfcProduct and RelatedObjects refers to one or more IfcConstructionResource or other objects. Most commonly an IfcElement subtype is assigned indicating the product to be constructed, where such product is connected to a spatial structure which in turn is aggregated within the IfcProject. * A resource can be assigned to a process by IfcRelAssignsToProcess where RelatingProcess refers to an IfcProcess and RelatedObjects refers to one or more IfcConstructionResource or other objects. Most commonly an IfcTask is assigned indicating the task to be performed by the resource, where such task is nested within a summary task which in turn is assigned to the IfcProject. * A resource can have assignments of other objects using IfcRelAssignsToResource where RelatingResource refers to the IfcConstructionResource and RelatedObjects refers to one or more objects such as IfcActor or IfcProduct subtypes. This relationship indicates specific objects assigned to fulfill resource usage. The image below illustrates resource assignment. - Baseline use Definition - A resource can have any number of baselines defined using the relationship IfcRelDefinesByObject where RelatingObject is the "current" resource and RelatedObjects consists of multiple "baseline" resources, each representing a copy of the resource as it existed at an earlier point in time as shown on the image below. Each baseline IfcConstructionResource is identified by its nested IfcRelAssignsToControl relationship to an IfcWorkSchedule having PredefinedType=BASELINE, IfcWorkSchedule.CreationDate indicating the date of the baseline, and IfcWorkSchedule.Name indicating the name of the baseline. \remarks This definition cannot be instantiated \changes * IFC4 changes: * Name of the ResourceConsumption attribute changed from "ResourceConsumption" to "BaseQuantity" * Type of the ResourceConsumption attribute changed from "IfcResourceConsumptionEnum" to "IfcPhysicalQuantity" * Name of the ResourceGroup attribute changed from "ResourceGroup" to "BaseCosts" * Type of the ResourceGroup attribute changed from "IfcLabel" to "list[1:?] of IfcAppliedValue" * Name of the ResourceIdentifier attribute changed from "ResourceIdentifier" to "Usage" * Type of the ResourceIdentifier attribute changed from "IfcIdentifier" to "IfcResourceTime" */ class IFC4X2_EXPORT IfcConstructionResource : public IfcResource { //DOM-IGNORE-BEGIN OD_EXP_NON_INSTANTIABLE_DECLARE_MEMBERS(OdIfc4x2::IfcConstructionResource); //DOM-IGNORE-END public: // // OdDAI early binding accessors // /** \details Returns the value of Usage attribute. This attribute represents indicates the work, usage, and times scheduled and completed. Some attributes on this object can have associated constraints or time series (see IfcResourceTime). If the resource is nested, then certain values can be calculated based on the component resources as indicated at IfcResourceTime. \returns Returns the value of Usage attribute. */ const OdDAIObjectId& getUsage() const; /** \details Sets the value of Usage attribute. This attribute represents indicates the work, usage, and times scheduled and completed. Some attributes on this object can have associated constraints or time series (see IfcResourceTime). If the resource is nested, then certain values can be calculated based on the component resources as indicated at IfcResourceTime. \param Usage [in] Usage to set. */ void setUsage(const OdDAIObjectId& Usage); /** \details Gets the value of BaseCosts attribute. This attribute represents indicates the unit costs for which accrued amounts should be calculated. Such unit costs can be split into Name designations (for example, 'Standard', 'Overtime'), and can contain a hierarchy of cost values that apply at different dates (using IfcCostValue.ApplicableDate and IfcCostValue.FixedUntilDate). \param BaseCosts [out] Receives the base costs. */ void getBaseCosts(OdDAIObjectIds& BaseCosts) const; /** \details Returns the value of BaseCosts attribute. This attribute represents indicates the unit costs for which accrued amounts should be calculated. Such unit costs can be split into Name designations (for example, 'Standard', 'Overtime'), and can contain a hierarchy of cost values that apply at different dates (using IfcCostValue.ApplicableDate and IfcCostValue.FixedUntilDate). \returns Returns the value of BaseCosts attribute. */ OdDAI::ListOfOdDAIObjectId& baseCosts(); const OdDAIObjectId& getBaseQuantity() const; void setBaseQuantity(const OdDAIObjectId& BaseQuantity); public: /** \details Reads object's data from the specified filer. \param rdFiler [in] Pointer to a filer from which to read the data. \returns A value of OdResult type that contains the result of the method execution. */ virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override; /** \details Writes object's data the the specified filer. \param wrFiler [in] Pointer to a filer to which to write the data. \returns A value of OdResult type that contains the result of the method execution. */ virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override; /** \details Returns a type of a class instance. \returns Pointer to the OdDAI::Entity type that determines an entity definition within a schema. */ virtual OdDAI::Entity* getInstanceType() const override; /** \details Returns an attribute value for the specified attribute name. \param attrName [in] Name of an attribute to query. \returns OdRxValue object that represents a generic variant type value. */ virtual OdRxValue getAttr(const char * attrName) const override; /** \details Resets a value for the specified attribute. \param explicitAttrName [in] Explicit name of the attribute to reset. */ virtual void unsetAttr(const char * explicitAttrName) override; /** \details Checks whether the specified attribute is set. \param explicitAttrName [in] Explicit name of the attribute to test. \returns true if the specified attribute is set, false otherwise. */ virtual bool testAttr(const char * explicitAttrName) const override; /** \details Sets the specified attribute with a given value. \param explicitAttrName [in] Explicit name of the attribute to set. \param val [in] Value to set. \returns true if the value is successfully set for the specified attribute, false otherwise. */ virtual bool putAttr(const char * explicitAttrName, const OdRxValue &val) override; /** \details Checks whether the specified instance is the object derived from or belongs to this class. \param entityType [in] Entity to check. \returns true if the specified instance is the object derived from or belongs to this class, false otherwise. */ virtual bool isKindOf(OdIfc::OdIfcEntityType entityType) const override; /** \details Returns the type of this entity. \returns A value of the OdIfc::OdIfcEntityType type that represents type of this entity. */ virtual OdIfc::OdIfcEntityType type() const override; /** \details Returns an attribute value for the specified attribute definition. \param attrDef [in] Attribute definition to query. \returns OdRxValue object that represents a generic variant type value. */ virtual OdRxValue getAttr(const OdIfc::OdIfcAttribute attrDef) const override; /** \details Resets a value for the specified attribute. \param explicitAttrDef [in] Explicit definition that represents an attribute to reset. */ virtual void unsetAttr(const OdIfc::OdIfcAttribute explicitAttrDef) override; /** \details Checks whether the specified attribute is set. \param explicitAttrDef [in] Attribute definition to test. \returns true if the specified attribute is set, false otherwise. */ virtual bool testAttr(const OdIfc::OdIfcAttribute explicitAttrDef) const override; /** \details Sets the specified attribute with a given value. \param explicitAttrDef [in] Explicit attribute definition to set. \param val [in] Value to set. \returns true if the value is successfully set for the specified attribute, false otherwise. */ virtual bool putAttr(const OdIfc::OdIfcAttribute explicitAttrDef, const OdRxValue &val) override; protected: // Fields declaration: OdDAIObjectId m_Usage; // IfcResourceTime [optional] OdDAI::ListOfOdDAIObjectId m_BaseCosts; // LIST [1:?] of IfcAppliedValue [optional] OdDAIObjectId m_BaseQuantity; // IfcPhysicalQuantity [optional] }; /** \details A data type that represents a smart pointer to a IfcConstructionResource object. */ typedef OdSmartPtr IfcConstructionResourcePtr; } // namespace #include "TD_PackPop.h" #endif // _IFC4X2_IFCCONSTRUCTIONRESOURCE_AUTO_IMPL_H