/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// // This file is generated automatically. #ifndef _IFC2X_FINAL_IFCLABORRESOURCE_AUTO_IMPL_H #define _IFC2X_FINAL_IFCLABORRESOURCE_AUTO_IMPL_H #include "IfcResourceAutoImpl.h" #include "TD_PackPush.h" /** \details The namespace contains schema-dependent classes, definitions and sub routines for work with IFC2X_FINAL express schema definitions. */ namespace OdIfc2x_final { /** \details An IfcLaborResource is used in construction with particular skills or crafts required to perform certain types of construction or management-related work. The purpose of an IfcLaborResource is to identify a skillset that can be required or used. The skillset identified can be (for instance) charge-hand, foreman, laborer, plumbers mate etc. and provides a designation of a particular level of skill. It can be used to identify the generic type of labor resource that is required for a purpose without having to be specific about the actor (person or organization) providing the resource occurrence. It can be particularly useful when creating an overall plan for a process or processes. For instance, within maintenance or work planning there can be a known task that needs to be done which is planned to require a 'chargehand pipe fitter'. There can be several such labor resources available and so the need to identify which will be used is not necessary at the planning stage. - Object Typing - This concept can be applied to the following resources: * IfcLaborResourceType - Quantity Sets - This concept can be applied to the following resources: * Qto_LaborResourceBaseQuantities - Resource Assignment - This concept can be applied to the following resources: * IfcActor - Indicates specific people manifesting the resource such as laborers. - Resource Cost - This concept can be applied with the following combinations: CostTypeCostNameValueType IfcCostValue Standard IfcMonetaryMeasure IfcCostValue Overtime IfcMonetaryMeasure
- Resource Quantity - This concept can be applied with the following combinations: QuantityTypeQuantityName IfcQuantityTime Labor
*/ class IFC2X_FINAL_EXPORT IfcLaborResource : public IfcResource { //DOM-IGNORE-BEGIN OD_EXP_DECLARE_MEMBERS(OdIfc2x_final::IfcLaborResource); //DOM-IGNORE-END public: // // OdDAI early binding accessors // /** \details Returns the value of Title attribute. This attribute represents the title of the type of labor such as carpenter, crane operator, superintendent, etc. \returns Returns the value of Title attribute. */ const OdAnsiString& getTitle() const; /** \details Sets the value of Title attribute. This attribute represents the title of the type of labor such as carpenter, crane operator, superintendent, etc. \param Title [in] Title to set. */ void setTitle(const OdAnsiString& Title); /** \details Returns the value of SkillSet attribute. This attribute represents the skill set required for this type of labor. \returns Returns the value of SkillSet attribute. */ void getSkillSet(OdArray& SkillSet) const; /** \details Gets the value of SkillSet attribute. This attribute represents the skill set required for this type of labor. \param SkillSet [out] Receives the SkillSet attribute. */ OdDAI::SetOfOdAnsiString& skillSet(); public: /** \details Default constructor for the IfcLaborResource class. */ IfcLaborResource(); /** \details Reads object's data from the specified filer. \param rdFiler [in] Pointer to a filer from which to read the data. \returns A value of OdResult type that contains the result of the method execution. */ virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override; /** \details Writes object's data the the specified filer. \param wrFiler [in] Pointer to a filer to which to write the data. \returns A value of OdResult type that contains the result of the method execution. */ virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override; /** \details Returns a type of a class instance. \returns Pointer to the OdDAI::Entity type that determines an entity definition within a schema. */ virtual OdDAI::Entity* getInstanceType() const override; /** \details Returns an attribute value for the specified attribute name. \param attrName [in] Name of an attribute to query. \returns OdRxValue object that represents a generic variant type value. */ virtual OdRxValue getAttr(const char * attrName) const override; /** \details Resets a value for the specified attribute. \param explicitAttrName [in] Explicit name of the attribute to reset. */ virtual void unsetAttr(const char * explicitAttrName) override; /** \details Checks whether the specified attribute is set. \param explicitAttrName [in] Explicit name of the attribute to test. \returns true if the specified attribute is set, false otherwise. */ virtual bool testAttr(const char * explicitAttrName) const override; /** \details Sets the specified attribute with a given value. \param explicitAttrName [in] Explicit name of the attribute to set. \param val [in] Value to set. \returns true if the value is successfully set for the specified attribute, false otherwise. */ virtual bool putAttr(const char * explicitAttrName, const OdRxValue &val) override; /** \details Checks whether the specified instance is the object derived from or belongs to this class. \param entityType [in] Entity to check. \returns true if the specified instance is the object derived from or belongs to this class, false otherwise. */ virtual bool isKindOf(OdIfc::OdIfcEntityType entityType) const override; /** \details Returns the type of this entity. \returns A value of the OdIfc::OdIfcEntityType type that represents type of this entity. */ virtual OdIfc::OdIfcEntityType type() const override; /** \details Returns an attribute value for the specified attribute definition. \param attrDef [in] Attribute definition to query. \returns OdRxValue object that represents a generic variant type value. */ virtual OdRxValue getAttr(const OdIfc::OdIfcAttribute attrDef) const override; /** \details Resets a value for the specified attribute. \param explicitAttrDef [in] Explicit definition that represents an attribute to reset. */ virtual void unsetAttr(const OdIfc::OdIfcAttribute explicitAttrDef) override; /** \details Checks whether the specified attribute is set. \param explicitAttrDef [in] Attribute definition to test. \returns true if the specified attribute is set, false otherwise. */ virtual bool testAttr(const OdIfc::OdIfcAttribute explicitAttrDef) const override; /** \details Sets the specified attribute with a given value. \param explicitAttrDef [in] Explicit attribute definition to set. \param val [in] Value to set. \returns true if the value is successfully set for the specified attribute, false otherwise. */ virtual bool putAttr(const OdIfc::OdIfcAttribute explicitAttrDef, const OdRxValue &val) override; protected: // Fields declaration: OdAnsiString m_Title; // IfcLabel OdDAI::SetOfOdAnsiString m_SkillSet; // SET [1:?] of IfcLabel [optional] }; /** \details A data type that represents a smart pointer to a IfcLaborResource object. */ typedef OdSmartPtr IfcLaborResourcePtr; } // namespace #include "TD_PackPop.h" #endif // _IFC2X_FINAL_IFCLABORRESOURCE_AUTO_IMPL_H