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// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
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// This software and its documentation and related materials are owned by
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// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a license
// agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
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///////////////////////////////////////////////////////////////////////////////
// This file is generated automatically.
#ifndef _IFC2X3_IFCSURFACESTYLESHADING_AUTO_IMPL_H
#define _IFC2X3_IFCSURFACESTYLESHADING_AUTO_IMPL_H
#include "Ifc2x3BaseClass.h"
#include "Ifc2x3Enum.h"
#include "Ifc2x3SelectTypes.h"
#include "Ifc2x3CollectionTypes.h"
#include "IfcColourRgbAutoImpl.h"
#include "TD_PackPush.h"
/** \details
The namespace contains schema-dependent classes, definitions and sub routines
for work with IFC2X3 express schema definitions.
*/
namespace OdIfc2x3 {
/** \details
The IfcSurfaceStyleShading allows for colour information and transparency used for shading and simple rendering.
The surface colour is used for colouring or simple shading of the assigned surfaces and the transparency for identifying translucency,
where 0.0 is completely opaque, and 1.0 is completely transparent.
*/
class IFC2X3_EXPORT IfcSurfaceStyleShading : public OdIfc2x3Instance
{
//DOM-IGNORE-BEGIN
OD_EXP_DECLARE_MEMBERS(OdIfc2x3::IfcSurfaceStyleShading);
//DOM-IGNORE-END
public:
//
// OdDAI early binding accessors
//
/** \details
Returns the value of SurfaceColour attribute. SurfaceColour is the colour used to render the surface.
The surface colour for visualisation is defined by specifying the intensity of red, green and blue.
\returns
Returns the value of SurfaceColour attribute.
*/
const OdDAIObjectId& getSurfaceColour() const;
/** \details
Sets the value of SurfaceColour attribute. SurfaceColour is the colour used to render the surface.
The surface colour for visualisation is defined by specifying the intensity of red, green and blue.
\param SurfaceColour [in] Surface colour to set.
*/
void setSurfaceColour(const OdDAIObjectId& SurfaceColour);
public:
/** \details
Reads object's data from the specified filer.
\param rdFiler [in] Pointer to a filer from which to read the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override;
/** \details
Writes object's data the the specified filer.
\param wrFiler [in] Pointer to a filer to which to write the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override;
/** \details
Returns a type of a class instance.
\returns
Pointer to the