/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef OD_VIEWREPORIENTATION_H #define OD_VIEWREPORIENTATION_H #include "DbObject.h" #include "ModelDocObjExports.h" #include "DbViewRepOrientationDef.h" #include "Ge/GeVector3d.h" #include "TD_PackPush.h" /** \details Corresponding C++ library: AcModelDocObj */ class MODELDOCOBJ_EXPORT OdDbViewRepOrientation : public OdDbObject { public: ODDB_DECLARE_MEMBERS(OdDbViewRepOrientation); OdDbViewRepOrientation(); OdDbViewRepOrientation(const OdGePoint3d &, const OdGePoint3d &, const OdGeVector3d &); virtual ~OdDbViewRepOrientation(); const OdGeVector3d& upVector() const; void setUpVector(OdGeVector3d const &); const OdGePoint3d& eye() const; void setEye(const OdGePoint3d&); const OdGePoint3d& target() const; void setTarget(const OdGePoint3d &); OdGeVector3d viewDir() const { return eye()-target(); } OdResult eyeToWorld(OdGeMatrix3d& xViewing) const; void addViewChange(const OdGeMatrix3d& xViewChange); protected: // OdDbObject methods : virtual OdResult dwgInFields(OdDbDwgFiler* pFiler); virtual void dwgOutFields(OdDbDwgFiler* pFiler) const; virtual OdResult dxfInFields(OdDbDxfFiler* pFiler); virtual void dxfOutFields(OdDbDxfFiler* pFiler) const; }; /** \details This template class is a specialization of the OdSmartPtr class for OdDbViewRepOrientation object pointers. */ typedef OdSmartPtr OdDbViewRepOrientationPtr; #include "TD_PackPop.h" #endif // OD_VIEWREPORIENTATION_H