/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef _COLLADA_MATERIALCREATOR_H_ #define _COLLADA_MATERIALCREATOR_H_ #include "ColladaImporterBase.h" #include "Gi/GiMaterial.h" /** \details */ namespace TD_COLLADA_IMPORT { /** This class creates and assigns all material previously been stored by the material and affect importers. */ class MaterialCreator : public ImporterBase { enum createMaterialResults{ errUnknown = -1, errOk, errSetMatState, errNoTexture }; public: /** Constructor. */ MaterialCreator( DocumentImporter* documentImporter ); /** Destructor. */ virtual ~MaterialCreator(); bool create(); createMaterialResults createAndAssingMaterial(OdDbObjectId objId, const COLLADAFW::MaterialBinding& materialBinding); const COLLADAFW::Effect* getEffect( const COLLADAFW::Material* pMaterial ); bool createTeighaMaterial(const COLLADAFW::Effect& effect, const COLLADAFW::String& name, OdDbDictionaryPtr pMatDic); createMaterialResults createTeighaMaterial(const COLLADAFW::Effect& effect, const COLLADAFW::String& name, OdDbDictionaryPtr pMatDic, OdDbObjectId& objectId); createMaterialResults setTexture( const COLLADAFW::EffectCommon& effectCommon, const COLLADAFW::Texture& texture, OdGiMaterialMap& materialMap ); private: /** Disable default copy ctor. */ MaterialCreator( const MaterialCreator& pre ); /** Disable default assignment operator. */ const MaterialCreator& operator= ( const MaterialCreator& pre ); }; } #endif // _COLLADA_MATERIALCREATOR_H_