/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #pragma once #include "OdAppearanceSchemaBaseHelper.h" /** \details A helper class to work with relief part of Generic appearance schema. */ class MATERIALREADER_EXPORT OdGenericAppearanceSchemaBump : public OdAppearanceSchemaBaseHelper { public: using OdAppearanceSchemaBaseHelper::OdAppearanceSchemaBaseHelper; /** \details Retrieves a bump pattern which defines lowered and raised areas based on light and dark areas of an image file. \param OdAssetPtr [out] Output material bump pattern. \returns An OdResult value: eOk if value can be retrieved, eNotApplicable if not. */ OdResult getBumpPattern(OdAssetPtr&) const; /** \details Sets the bump map. \param OdAssetPtr [in] Input material bump pattern. */ void setBumpPattern(const OdAssetPtr&); /** \details Retrieves a relative depth or height of the specified bump pattern. \param double [out] Output value that contains depth of surface irregularities. \returns An OdResult value: eOk if value can be retrieved, eNotApplicable if not. */ OdResult getAmount(double&) const; /** \details Sets the bump amount: from -1000 to 1000 to increase the depth of the surface irregularities, 0 to make the surface flat. \param double [in] Input bump amount. */ void setAmount(const double&); /** \details Retrieves a pattern of bump amount which defines lowered and raised areas based on light and dark areas of an image file. \param OdAssetPtr [out] Output material bump pattern. \returns An OdResult value: eOk if value can be retrieved, eNotApplicable if not. */ OdResult getBumpAmountPattern(OdAssetPtr&) const; /** \details Sets the pattern of bump amount. \param OdAssetPtr [in] Input pattern of bump amount. */ void setBumpAmountPattern(const OdAssetPtr&); };