/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef _PRCDIRECTIONALLIGHT_INCLUDED_ #define _PRCDIRECTIONALLIGHT_INCLUDED_ #include "PrcContentLight.h" SMARTPTR(OdPrcDirectionalLight); /** \details Class representing a scene directional illumination. */ class PRC_TOOLKIT OdPrcDirectionalLight : public OdPrcContentLight { public: //DOM-IGNORE-BEGIN ODPRC_DECLARE_MEMBERS_PRCBASE(OdPrcDirectionalLight); //DOM-IGNORE-END /** \details Returns the current direction of the light. The direction is returned as a reference to an OdGeVector3d object, therefore it can be used to set a new direction. */ OdGeVector3d &direction(); /** \details Returns the current direction of the light. */ const OdGeVector3d &direction() const; /** \details Sets a new light intensity value of the directional light. \param light_intensity [in] A new light intensity value to be set. Must be in the range [0.0, 1.0]. */ void setLightIntensity(double light_intensity); /** \details Returns the current light intensity value of the directional light. The light intensity value is in the range [0.0, 1.0]. */ double lightIntensity() const; }; /** \details A data type that represents an array of objects. */ typedef OdArray OdPrcDirectionalLightArray; #endif // _PRCDIRECTIONALLIGHT_INCLUDED_