/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// // stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #if !defined(AFX_STDAFX_H__64E3FF02_C5C2_4A39_A513_699E387BD989__INCLUDED_) #define AFX_STDAFX_H__64E3FF02_C5C2_4A39_A513_699E387BD989__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "OdaCommon.h" #include "OdString.h" #include "RxObject.h" #include "RxObjectImpl.h" #include "RxDispatchImpl.h" #include "SmartPtr.h" //#include "OdArray.h" #include "Gs/GsBaseVectorizer.h" #include "Ge/GePoint3d.h" #include "ColorMapping.h" #include "Ge/GeCircArc3d.h" #include "Ge/GeEllipArc3d.h" #include "Ge/GeVector3d.h" #include "Ge/GePoint2d.h" #include "Ge/GeNurbCurve3d.h" #include "RxVariantValue.h" #include "Gi/GiGeometrySimplifier.h" #include "Gi/GiShellFaceIterator.h" #include "RxRasterServices.h" #include "Gi/GiPerspectivePreprocessor.h" #define STL_USING_MAP #define STL_USING_SET #define STL_USING_VECTOR #include "OdaSTL.h" //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__64E3FF02_C5C2_4A39_A513_699E387BD989__INCLUDED_)