/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef __VISUALSCENEEXPORTER_H__ #define __VISUALSCENEEXPORTER_H__ #include "OdaCommon.h" #include "ColladaExportDef.h" #include "COLLADASWStreamWriter.h" #include "COLLADASWLibraryVisualScenes.h" #include "COLLADASWNode.h" #include "COLLADASWInstanceGeometry.h" #include "DbBaseDatabase.h" #include "ColladaExportView.h" /** \details */ namespace TD_COLLADA_EXPORT { /** \details This class implements the visual scene exporter for Collada. */ class VisualSceneExporter : public COLLADASW::LibraryVisualScenes { public: /** \details Constructor for the visual scene exporter. */ VisualSceneExporter(COLLADASW::StreamWriter * streamWriter); /** \details Destructor for the visual scene exporter. */ ~VisualSceneExporter() override; /** \details Adds the visual scene to be export. */ void addVisualScene(OdDbBaseDatabase *pDb, ColladaEntData* pColladaData); /** \details Adds the array of lights to be export. */ void addLights(const OdStringArray& lightNamesArr, const OdGePoint3dArray& lightPositionsArr, const OdGeVector3dArray& lightDirsArr); }; } #endif //__VISUALSCENEEXPORTER_H__