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//
// This application incorporates Open Design Alliance software pursuant to a license
// agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
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///////////////////////////////////////////////////////////////////////////////
// This file is generated automatically.
#ifndef _IFC4_IFCSURFACESTYLESHADING_AUTO_IMPL_H
#define _IFC4_IFCSURFACESTYLESHADING_AUTO_IMPL_H
#include "IfcPresentationItemAutoImpl.h"
#include "IfcColourRgbAutoImpl.h"
#include "TD_PackPush.h"
/** \details
The namespace contains schema-dependent classes, definitions and sub routines
for work with IFC4 express schema definitions.
*/
namespace OdIfc4 {
/** \details
The IfcSurfaceStyleShading allows for colour information and transparency used for shading and simple rendering.
The surface colour is used for colouring or simple shading of the assigned surfaces and the transparency for identifying translucency,
where 0.0 is completely opaque, and 1.0 is completely transparent.
*/
class IFC4_EXPORT IfcSurfaceStyleShading : public IfcPresentationItem
{
//DOM-IGNORE-BEGIN
OD_EXP_DECLARE_MEMBERS(OdIfc4::IfcSurfaceStyleShading);
//DOM-IGNORE-END
public:
//
// OdDAI early binding accessors
//
/** \details
Returns the value of SurfaceColour attribute. SurfaceColour is the colour used to render the surface.
The surface colour for visualisation is defined by specifying the intensity of red, green and blue.
\returns
Returns the value of SurfaceColour attribute.
*/
const OdDAIObjectId& getSurfaceColour() const;
/** \details
Sets the value of SurfaceColour attribute. SurfaceColour is the colour used to render the surface.
The surface colour for visualisation is defined by specifying the intensity of red, green and blue.
\param SurfaceColour [in] Surface colour to set.
*/
void setSurfaceColour(const OdDAIObjectId& SurfaceColour);
/** \details
Returns the value of Transparency attribute. This attribute represents the transparency field that specifies how "clear" an object is,
with 1.0 being completely transparent, and 0.0 completely opaque.
Default value is 0.0 (opaque).
\returns
Returns the value of Transparency attribute.
\remarks
The definition of 1 being transparent and 0 being opaque is the opposite of the definition in alpha channels,
where 0.0 is completely transparent and 1.0 is completely opaque.
This definition is due to upward compatibility to previous versions of this standard in different to the definition in IfcIndexedColourMap.
*/
double getTransparency() const;
/** \details
Sets the value of Transparency attribute. This attribute represents the transparency field that specifies how "clear" an object is,
with 1.0 being completely transparent, and 0.0 completely opaque.
Default value is 0.0 (opaque).
\param Transparency [in] Transparency to set.
\remarks
The definition of 1 being transparent and 0 being opaque is the opposite of the definition in alpha channels,
where 0.0 is completely transparent and 1.0 is completely opaque.
This definition is due to upward compatibility to previous versions of this standard in different to the definition in IfcIndexedColourMap.
*/
void setTransparency(double Transparency);
public:
/** \details
Default constructor for the IfcSurfaceStyleShading class.
*/
IfcSurfaceStyleShading();
/** \details
Reads object's data from the specified filer.
\param rdFiler [in] Pointer to a filer from which to read the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override;
/** \details
Writes object's data the the specified filer.
\param wrFiler [in] Pointer to a filer to which to write the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override;
/** \details
Returns a type of a class instance.
\returns
Pointer to the