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//
// This application incorporates Open Design Alliance software pursuant to a license
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// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
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// This file is generated automatically.
#ifndef _IFC4X4_IFCSURFACESTYLEWITHTEXTURES_AUTO_IMPL_H
#define _IFC4X4_IFCSURFACESTYLEWITHTEXTURES_AUTO_IMPL_H
#include "IfcPresentationItemAutoImpl.h"
#include "TD_PackPush.h"
/** \details
The namespace contains schema-dependent classes, definitions and sub routines
for work with IFC4X4 express schema definitions.
*/
namespace OdIfc4x4 {
/** \details
This entity allows to include image textures in surface styles.
These image textures can be applied repeating across the surface or mapped with a particular scale upon the surface.
This entity is part of the surface style table for presentation information assigned to surfaces for shading,
rendering and lighting with textures. The mapping of the texture onto the surface or the solid is determined by the texture coordinates,
in absence of an IfcTextureCoordinate assigned to each surface texture, a default mapping of the texture to the geometric face or surface applies.
Surface textures included in the IfcSurfaceStyleWithTextures are two dimensional map formats.
They define 2D images that contain an array of colour values describing the texture.
Depending on the number of IfcSurfaceTextures being included in the list of Textures
the IfcSurfaceStyleWithTextures either describes a single texture, or a multi texture.
* Single texture: a single surface texture is applied to the styled geometric item
(entirely or partly) with optional repetition and texture transformation
* Multi-texture: two or more surface textures are applied to the styled geometric item
(entirely or partly) with optional repetition, texture transformation or texture coordinate mapping being specific for each texture.
*/
class IFC4X4_EXPORT IfcSurfaceStyleWithTextures : public IfcPresentationItem
{
//DOM-IGNORE-BEGIN
OD_EXP_DECLARE_MEMBERS(OdIfc4x4::IfcSurfaceStyleWithTextures);
//DOM-IGNORE-END
public:
//
// OdDAI early binding accessors
//
/** \details
Returns the value of Textures attribute.
Textures attribute represents the textures applied to the surface.
In case if more than one surface texture is included,
the IfcSurfaceStyleWithTexture defines a multi-texture.
\param Textures [out] Receives object identifiers representing the Textures attribute.
*/
void getTextures(OdDAIObjectIds& Textures) const;
/** \details
Returns the value of Textures attribute.
This attribute represents textures applied to the surface.
In case of more than one surface texture is included,
the IfcSurfaceStyleWithTexture defines a multi-texture.
\returns
Returns the value of Textures attribute.
*/
OdDAI::ListOfOdDAIObjectId& textures();
public:
/** \details
Reads object's data from the specified filer.
\param rdFiler [in] Pointer to a filer from which to read the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult inFields(OdDAI::OdSpfFilerBase* rdFiler) override;
/** \details
Writes object's data the the specified filer.
\param wrFiler [in] Pointer to a filer to which to write the data.
\returns
A value of OdResult type that contains the result of the method execution.
*/
virtual OdResult outFields(OdDAI::OdSpfFilerBase* wrFiler) override;
/** \details
Sets the object ID of this instance to inverse attributes of related instances according to schema specification of inverse attributes.
*/
virtual void setInverseCounterParts() override;
/** \details
Returns a type of a class instance.
\returns
Pointer to the