/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #import #import #import #import #include #include #include "../Extensions/ExRender/WinOpenGL/iOS/EAGLProto.h" @class ODBaseView; class EAGLProtoRedirector : public OdEAGLProtocol { public: ODBaseView *m_pDelegate; void eaglProtoFromDrawable(); void eaglProtoPresentRenderBuffer(); }; @interface ODBaseView : UIView { EAGLContext* glContext; GLint backingWidth; GLint backingHeight; NSString* strCadFile; OdGsDevicePtr gsDevice; OdDbDatabasePtr pDb; EAGLProtoRedirector m_protoCallback; } +(Class) layerClass; @property (assign) EAGLContext* glContext; @property (assign) NSString* strCadFile; @property (assign) OdGsDevicePtr gsDevice; @property (assign) OdDbDatabasePtr pDb; -(void) awakeFromNib; -(void) draw:(BOOL) resize; -(BOOL) resizeFromLayer:(CAEAGLLayer*)layer; -(void) resizeGsDevice:(OdGsDevice*)pDevice; -(BOOL) InitOpenGLES; -(void) UninitOpenGLES; -(BOOL) LoadCadFile; // Delegate is required to correctly attach layer drawable to render buffer -(void) protoDelegateFromDrawable; -(void) protoDelegatePresentBuffer; // @end