/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef _ODDBFACEGRIPPOINTS_INCLUDED #define _ODDBFACEGRIPPOINTS_INCLUDED #include "Ge/GeLine3d.h" #include "Ge/GePlanarEnt.h" #include "DbFace.h" #include "DbGripPoints.h" /************************************************************************/ /* This class is an implementation of the OdDbGripPointsPE class for */ /* OdDbFace entities. */ /************************************************************************/ class OdDbFaceGripPointsPE : public OdDbGripPointsPE { OdGePoint3d getPlanePoint(const OdDbFacePtr pFace, OdGePoint3d Point) const { OdGePlane plane; // recalculated Point in plane of pFace OdDb::Planarity planarity; pFace->getPlane(plane, planarity); plane.intersectWith(OdGeLine3d(Point, plane.normal()), Point); return Point; } public: virtual OdResult getGripPoints( const OdDbEntity* pEntity, OdGePoint3dArray& gripPoints ) const; virtual OdResult moveGripPointsAt( OdDbEntity* pEntity, const OdIntArray& indices, const OdGeVector3d& offset ); virtual OdResult getStretchPoints( const OdDbEntity* pEntity, OdGePoint3dArray& stretchPoints ) const; virtual OdResult moveStretchPointsAt( OdDbEntity* pEntity, const OdIntArray& indices, const OdGeVector3d& offset ); virtual OdResult getOsnapPoints( const OdDbEntity* pEntity, OdDb::OsnapMode osnapMode, OdGsMarker gsSelectionMark, const OdGePoint3d& pickPoint, const OdGePoint3d& lastPoint, const OdGeMatrix3d& xWorldToEye, OdGePoint3dArray& snapPoints) const; }; #endif // _ODDBFACEGRIPPOINTS_INCLUDED