/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #pragma once #include "OdAppearanceSchemaBaseHelper.h" /** \details * A helper class to work with appearance schema. */ class MATERIALREADER_EXPORT OdAppearanceSchemaHelper : public OdAppearanceSchemaBaseHelper { public: using OdAppearanceSchemaBaseHelper::OdAppearanceSchemaBaseHelper; /** \details Retrieves an appearance color if possible. \param color [out] Outputppearance color. \returns An OdResult value: eOk if color can be retrieved, eNotApplicable if not. */ virtual OdResult getColor(OdCmEntityColor& color) const; /** \details Sets an appearance color if possible. \param color [in] Inputppearance color. \returns An OdResult value: eOk if schema contains color, eNotApplicable if not. */ virtual OdResult setColor(const OdCmEntityColor& color); /** \details Retrieves an appearance texture if possible. \param asset [out] Output texture asset (it is usually a Unified bitmap schema). \returns An OdResult value: eOk if schema contains texture, eNotApplicable if not. */ virtual OdResult getTextureAsset(OdAssetPtr& asset) const; /** \details Sets an appearance texture if possible. \param asset [in] Input texture asset. \returns An OdResult value: eOk if it is possible to set a defuse texture, eNotApplicable if not. */ virtual OdResult setTextureAsset(OdAssetPtr asset); /** \details Retrieves an appearance relief texture if possible. \param asset [out] Output texture asset (it is usually a Unified bitmap schema). \returns An OdResult value: eOk if schema contains texture, eNotApplicable if not. */ virtual OdResult getReliefTextureAsset(OdAssetPtr& asset) const; /** \details Sets an appearance relief texture if possible. \param asset [in] Input texture asset. \returns An OdResult value: eOk if it is possible to set a relief texture, eNotApplicable if not. */ virtual OdResult setReliefTextureAsset(OdAssetPtr asset); /** \details Retrieves a depth of surface irregularities if possible. \param value [out] Output value that contains depth of surface irregularities. \returns An OdResult value: eOk if value can be retrieved, eNotApplicable if not. */ virtual OdResult getReliefBumpAmount(double& value) const; /** \details Sets a depth of surface irregularities if possible. \param value [in] Input value that contains depth of surface irregularities. \returns An OdResult value: eOk if it is possible to set the depth of surface irregularities, eNotApplicable if not. */ virtual OdResult setReliefBumpAmount(double value); };