/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef __TNW_LIGHTSELEMENT_H__ #define __TNW_LIGHTSELEMENT_H__ #include "NwSavedItemsElement.h" class OdGePoint3d; /** \details This class represents a lights element. */ class NWDBEXPORT OdNwLightsElement : public OdNwSavedItemsElement { //DOM-IGNORE-BEGIN ODRX_DECLARE_MEMBERS(OdNwLightsElement); //DOM-IGNORE-END public: /** \details Default constructor. */ OdNwLightsElement(); /** \details Virtual destructor. Frees allocated resources. */ virtual ~OdNwLightsElement(); public: /** \details Adds a point light item. \param sName [in] Name of saved light item. \param ptPosition [in] the position of the light. \param pRes [out] Receives eOk if the appending operation is successful, or an appropriate error code otherwise. \returns OdNwObjectId with an OdNwLightItemPoint object. */ OdNwObjectId addItemPointLight(const OdString& sName, const OdGePoint3d& ptPosition, OdResult* pRes = NULL); /** \details Adds a distant light item. \param sName [in] Name of saved light item. \param ptFrom [in] the position of the light. \param ptTo [in] the target of the light. \param pRes [out] Receives eOk if the appending operation is successful, or an appropriate error code otherwise. \returns OdNwObjectId with an OdNwLightItemDistant object. */ OdNwObjectId addItemDistantLight(const OdString& sName, const OdGePoint3d& ptFrom, const OdGePoint3d& ptTo, OdResult* pRes = NULL); /** \details Adds a spot light item. \param sName [in] Name of saved light item. \param ptFrom [in] the position of the light. \param ptTo [in] the target of the light. \param pRes [out] Receives eOk if the appending operation is successful, or an appropriate error code otherwise. \returns OdNwObjectId with an OdNwLightItemSpot object. */ OdNwObjectId addItemSpotLight(const OdString& sName, const OdGePoint3d& ptFrom, const OdGePoint3d& ptTo, OdResult* pRes = NULL); /** \details Adds a web light item. \param sName [in] Name of saved light item. \param ptFrom [in] the position of the light. \param ptTo [in] the target of the light. \param pRes [out] Receives eOk if the appending operation is successful, or an appropriate error code otherwise. \returns OdNwObjectId with an OdNwLightItemWeb object. */ OdNwObjectId addItemWebLight(const OdString& sName, const OdGePoint3d& ptFrom, const OdGePoint3d& ptTo, OdResult* pRes = NULL); /** \details Gets the list of scene light objects ID. \param sceneLights [out] The array of ObjectId to receive scene light objects IDs. \returns eOk if successful, or an appropriate error code otherwise. */ OdResult getSceneLights(OdNwObjectIdArray& sceneLights); }; /** \details This template class is a specialization of the OdSmartPtr class for OdNwLightsElement object pointers. */ typedef OdSmartPtr OdNwLightsElementPtr; #endif //__TNW_LIGHTSELEMENT_H__