/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef __TNW_LIGHTITEMPOINT_H__ #define __TNW_LIGHTITEMPOINT_H__ #include "NwLightItem.h" class OdGePoint3d; /** \details This class represents light saved item which radiates light in all directions from its location. */ class NWDBEXPORT OdNwLightItemPoint : public OdNwLightItem { //DOM-IGNORE-BEGIN ODRX_DECLARE_MEMBERS(OdNwLightItemPoint); //DOM-IGNORE-END public: /** \details Default constructor. Creates an object of the OdNwLightItemPoint class. */ OdNwLightItemPoint(); public: /** \details Virtual destructor. Frees allocated resources. */ virtual ~OdNwLightItemPoint(); public: /** \details Returns the position of the light. \returns Returns an OdGePoint3d value with the light position. */ OdGePoint3d getPosition() const; public: /** \details Sets the position of the light. \param ptPosition [in] constant reference to point with light's position. \returns eOk if the light's position sets is successfully, or an appropriate error code otherwise. */ OdResult setPosition(const OdGePoint3d& ptPosition); }; /** \details This template class is a specialization of the OdSmartPtr class for OdNwLightItemPoint object pointers. */ typedef OdSmartPtr OdNwLightItemPointPtr; #endif //__TNW_SAVEDVIEWPOINT_H__