/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #ifndef __TNW_LIGHTITEMDISTANT_H__ #define __TNW_LIGHTITEMDISTANT_H__ #include "NwLightItem.h" class OdGePoint3d; /** \details This class represents light saved item which emits uniform parallel light rays in one direction only. */ class NWDBEXPORT OdNwLightItemDistant : public OdNwLightItem { //DOM-IGNORE-BEGIN ODRX_DECLARE_MEMBERS(OdNwLightItemDistant); //DOM-IGNORE-END public: /** \details Default constructor. Creates an object of the OdNwLightItemDistant class. */ OdNwLightItemDistant(); public: /** \details Virtual destructor. Frees allocated resources. */ virtual ~OdNwLightItemDistant(); public: /** \details Returns the position of the light. \returns Returns an OdGePoint3d value with the light position. */ OdGePoint3d getFrom() const; /** \details Returns the target of the light. \returns Returns an OdGePoint3d value with the light target. */ OdGePoint3d getTo() const; public: /** \details Sets the position of the light. \param ptFrom [in] constant reference to point with light's position. \returns eOk if the light's position sets is successfully, or an appropriate error code otherwise. */ OdResult setFrom(const OdGePoint3d& ptFrom); /** \details Sets the target of the light. \param ptTo [in] constant reference to point with light's target. \returns eOk if the light's target sets is successfully, or an appropriate error code otherwise. */ OdResult setTo(const OdGePoint3d& ptTo); }; /** \details This template class is a specialization of the OdSmartPtr class for OdNwLightItemDistant object pointers. */ typedef OdSmartPtr OdNwLightItemDistantPtr; #endif //__TNW_SAVEDVIEWDISTANT_H__