///////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2002-2025, Open Design Alliance (the "Alliance").
// All rights reserved.
//
// This software and its documentation and related materials are owned by
// the Alliance. The software may only be incorporated into application
// programs owned by members of the Alliance, subject to a signed
// Membership Agreement and Supplemental Software License Agreement with the
// Alliance. The structure and organization of this software are the valuable
// trade secrets of the Alliance and its suppliers. The software is also
// protected by copyright law and international treaty provisions. Application
// programs incorporating this software must include the following statement
// with their copyright notices:
//
// This application incorporates Open Design Alliance software pursuant to a license
// agreement with Open Design Alliance.
// Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance.
// All rights reserved.
//
// By use of this software, its documentation or related materials, you
// acknowledge and accept the above terms.
///////////////////////////////////////////////////////////////////////////////
#include "FMCodeSnippetsStdAfx.h"
#include "Modeler/FMMdlBody.h"
#include "Modeler/FMMdlIterators.h"
using namespace FacetModeler;
/** */
void iterTags()
{
Body body = Body::box(OdGePoint3d::kOrigin, OdGeVector3d(10., 10., 10.));
EdgeBodyIterator iter(&body);
OdUInt64 tag = 0;
while (!iter.done())
{
Edge* pEdge = iter.get();
pEdge->setTag((FacetModeler::TagType)tag++);
odPrintConsoleString(L"The edge's number is: %d\n", pEdge->tag());
iter.next();
}
}
/** */
void _FMDocIteration_func(OdEdCommandContext* pCmdCtx)
{
DeviationParams devParams;
Body pBody = Body::box(OdGePoint3d::kOrigin, OdGeVector3d(10., 10., 10.));
Face* pFace = FaceIterator(&pBody).get();
/** */
FaceIterator itF(&pBody);
while (!itF.done())
{
pFace = itF.get();
/* ... working with a face ...*/
itF.next();
}
/** */
/** */
EdgeFaceIterator iter(pFace);
while (!iter.done())
{
Edge* pEdge = iter.get();
//access the starting point of the current edge
OdGePoint3d ptVtx = pEdge->vertex()->point();
/* ... working with an edge ... */
bool bNextLoop;
iter.next(&bNextLoop);
if (bNextLoop)
{
/* ... */
}
}
/** */
/** */
VertexIterator itV(&pBody);
while (!itV.done())
{
Vertex* pVertex = itV.get();
/* ... work with a vertex ... */
itV.next();
}
/** */
}