/////////////////////////////////////////////////////////////////////////////// // Copyright (C) 2002-2025, Open Design Alliance (the "Alliance"). // All rights reserved. // // This software and its documentation and related materials are owned by // the Alliance. The software may only be incorporated into application // programs owned by members of the Alliance, subject to a signed // Membership Agreement and Supplemental Software License Agreement with the // Alliance. The structure and organization of this software are the valuable // trade secrets of the Alliance and its suppliers. The software is also // protected by copyright law and international treaty provisions. Application // programs incorporating this software must include the following statement // with their copyright notices: // // This application incorporates Open Design Alliance software pursuant to a license // agreement with Open Design Alliance. // Open Design Alliance Copyright (C) 2002-2025 by Open Design Alliance. // All rights reserved. // // By use of this software, its documentation or related materials, you // acknowledge and accept the above terms. /////////////////////////////////////////////////////////////////////////////// #pragma once #include "OdAsset.h" #include "MaterialReaderExport.h" /** \details A helper class to work with assets. */ class MATERIALREADER_EXPORT OdAssetHelper { public: /** \details Constructor for OdAssetHelper. \param OdAssetPtr [in] Initializing object. */ OdAssetHelper(const OdAssetPtr&); /** \details Returns the asset. */ OdAssetPtr getAsset() const; /** \details Creates default asset schema. Should be implemented in inherited classes \returns eOk if the operation completed successfully, or an appropriate error code otherwise. */ virtual OdResult createDefaultSchema(); /** \details Retrieves first connected asset of a property requested by name. \param OdString [in] A property name. \param OdAssetPtr [out] A reference to asset to retrieve data. \returns eOk if the operation completed successfully, or an appropriate error code otherwise. */ OdResult getFirstConnected(OdString, OdAssetPtr&) const; /** \details Sets first connected asset of a property requested by name. \param OdString [in] A property name. \param OdAssetPtr [in] An asset to be connected to a property. \returns eOk if the operation completed successfully, or an appropriate error code otherwise. */ OdResult setFirstConnected(OdString, OdAssetPtr); protected: //DOM-IGNORE-BEGIN /** A special value for internal use that contains the OdAsset object types. */ OdAssetPtr m_pAsset; //DOM-IGNORE-END }; using OdForgeTypeId = OdInt32;