// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkRectilinearGridToTetrahedra * @brief create a Tetrahedral mesh from a RectilinearGrid * * vtkRectilinearGridToTetrahedra forms a mesh of Tetrahedra from a * vtkRectilinearGrid. The tetrahedra can be 5 per cell, 6 per cell, * or a mixture of 5 or 12 per cell. The resulting mesh is consistent, * meaning that there are no edge crossings and that each tetrahedron * face is shared by two tetrahedra, except those tetrahedra on the * boundary. All tetrahedra are right handed. * * Note that 12 tetrahedra per cell means adding a point in the * center of the cell. * * In order to subdivide some cells into 5 and some cells into 12 tetrahedra: * SetTetraPerCellTo5And12(); * Set the Scalars of the Input RectilinearGrid to be 5 or 12 * depending on what you want per cell of the RectilinearGrid. * * If you set RememberVoxelId, the scalars of the tetrahedron * will be set to the Id of the Cell in the RectilinearGrid from which * the tetrahedron came. * * @par Thanks: * This class was developed by Samson J. Timoner of the * MIT Artificial Intelligence Laboratory * * @sa * vtkDelaunay3D */ #ifndef vtkRectilinearGridToTetrahedra_h #define vtkRectilinearGridToTetrahedra_h // ways to create the mesh from voxels #define VTK_VOXEL_TO_12_TET 12 #define VTK_VOXEL_TO_5_TET 5 #define VTK_VOXEL_TO_6_TET 6 #define VTK_VOXEL_TO_5_AND_12_TET -1 #include "vtkFiltersGeneralModule.h" // For export macro #include "vtkUnstructuredGridAlgorithm.h" VTK_ABI_NAMESPACE_BEGIN class vtkRectilinearGrid; class vtkSignedCharArray; class vtkIdList; class vtkCellArray; class vtkPoints; class VTKFILTERSGENERAL_EXPORT vtkRectilinearGridToTetrahedra : public vtkUnstructuredGridAlgorithm { public: vtkTypeMacro(vtkRectilinearGridToTetrahedra, vtkUnstructuredGridAlgorithm); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Form 5 Tetrahedra per cube. Do not RememberVoxelId. */ static vtkRectilinearGridToTetrahedra* New(); ///@{ /** * Set the method to divide each cell (voxel) in the RectilinearGrid * into tetrahedra. */ void SetTetraPerCellTo5() { SetTetraPerCell(VTK_VOXEL_TO_5_TET); } void SetTetraPerCellTo6() { SetTetraPerCell(VTK_VOXEL_TO_6_TET); } void SetTetraPerCellTo12() { SetTetraPerCell(VTK_VOXEL_TO_12_TET); } void SetTetraPerCellTo5And12() { SetTetraPerCell(VTK_VOXEL_TO_5_AND_12_TET); } vtkSetMacro(TetraPerCell, int); vtkGetMacro(TetraPerCell, int); ///@} ///@{ /** * Should the tetrahedra have scalar data * indicating which Voxel they came from in the vtkRectilinearGrid? */ vtkSetMacro(RememberVoxelId, vtkTypeBool); vtkGetMacro(RememberVoxelId, vtkTypeBool); vtkBooleanMacro(RememberVoxelId, vtkTypeBool); ///@} /** * This function for convenience for creating a Rectilinear Grid * If Spacing does not fit evenly into extent, the last cell will * have a different width (or height or depth). * If Extent[i]/Spacing[i] is within tol of an integer, then * assume the programmer meant an integer for direction i. */ void SetInput(const double Extent[3], const double Spacing[3], double tol = 0.001); /** * This version of the function for the wrappers */ void SetInput(double ExtentX, double ExtentY, double ExtentZ, double SpacingX, double SpacingY, double SpacingZ, double tol = 0.001); protected: vtkRectilinearGridToTetrahedra(); ~vtkRectilinearGridToTetrahedra() override = default; int RequestData(vtkInformation*, vtkInformationVector**, vtkInformationVector*) override; vtkTypeBool RememberVoxelId; int TetraPerCell; int FillInputPortInformation(int, vtkInformation*) override; private: vtkRectilinearGridToTetrahedra(const vtkRectilinearGridToTetrahedra&) = delete; void operator=(const vtkRectilinearGridToTetrahedra&) = delete; /** * Determine how to Divide each cell (voxel) in the RectilinearGrid * Overwrites VoxelSubdivisionType with flipping information for forming the mesh */ static void DetermineGridDivisionTypes(vtkRectilinearGrid* RectGrid, vtkSignedCharArray* VoxelSubdivisionType, const int& TetraPerCell); /** * Take the grid and make it into a tetrahedral mesh. */ static void GridToTetMesh(vtkRectilinearGrid* RectGrid, vtkSignedCharArray* VoxelSubdivisionType, const int& TetraPerCell, const int& RememberVoxelId, vtkUnstructuredGrid* TetMesh, vtkRectilinearGridToTetrahedra* self); /** * Take a voxel and make tetrahedra out of it. * Add the resulting tetrahedra to TetraMesh. Also, should new * points need to be created, add them to NodeList. * Note that vtkIdList may be changed during this process (a point added). */ static int TetrahedralizeVoxel( vtkIdList* VoxelCorners, const int& DivisionType, vtkPoints* NodeList, vtkCellArray* TetList); /** * Helper Function for TetrahedraizeVoxel * Adds a center point in the middle of the voxel */ static void TetrahedralizeAddCenterPoint(vtkIdList* VoxelCorners, vtkPoints* NodeList); }; VTK_ABI_NAMESPACE_END #endif /* vtkRectilinearGridToTetrahedra_h */