// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause #ifndef vtkOpenGLVolumeMaskTransferFunction2D_h #define vtkOpenGLVolumeMaskTransferFunction2D_h #include "vtkOpenGLVolumeLookupTable.h" #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro #include "vtkNew.h" // for vtkNew // Forward declarations VTK_ABI_NAMESPACE_BEGIN class vtkOpenGLRenderWindow; /** * \brief 2D Transfer function container. * * Manages the texture fetched by the fragment shader when TransferFunction2D * mode is active. Update() assumes the vtkImageData instance used as source * is of type VTK_FLOAT and has 4 components (vtkVolumeProperty ensures this * is the case when the function is set). * * \sa vtkVolumeProperty::SetTransferFunction2D */ class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLVolumeMaskTransferFunction2D : public vtkOpenGLVolumeLookupTable { public: vtkTypeMacro(vtkOpenGLVolumeMaskTransferFunction2D, vtkOpenGLVolumeLookupTable); void PrintSelf(ostream& os, vtkIndent indent) override; static vtkOpenGLVolumeMaskTransferFunction2D* New(); protected: vtkOpenGLVolumeMaskTransferFunction2D(); /** * Update the internal texture object using the 2D image data */ void InternalUpdate(vtkObject* func, int blendMode, double sampleDistance, double unitDistance, int filterValue) override; /** * Compute the ideal texture size based on the number of labels and transfer * functions in the label map. */ void ComputeIdealTextureSize( vtkObject* func, int& width, int& height, vtkOpenGLRenderWindow* renWin) override; private: vtkOpenGLVolumeMaskTransferFunction2D(const vtkOpenGLVolumeMaskTransferFunction2D&) = delete; void operator=(const vtkOpenGLVolumeMaskTransferFunction2D&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkOpenGLVolumeMaskTransferFunction2D_h