// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkOpenGLTextActor3D * @brief OpenGL2 override for vtkTextActor3D. */ #ifndef vtkOpenGLTextActor3D_h #define vtkOpenGLTextActor3D_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkTextActor3D.h" VTK_ABI_NAMESPACE_BEGIN class vtkOpenGLGL2PSHelper; class VTKRENDERINGOPENGL2_EXPORT vtkOpenGLTextActor3D : public vtkTextActor3D { public: static vtkOpenGLTextActor3D* New(); vtkTypeMacro(vtkOpenGLTextActor3D, vtkTextActor3D); void PrintSelf(ostream& os, vtkIndent indent) override; int RenderTranslucentPolygonalGeometry(vtkViewport* viewport) override; protected: vtkOpenGLTextActor3D(); ~vtkOpenGLTextActor3D() override; int RenderGL2PS(vtkViewport* vp, vtkOpenGLGL2PSHelper* gl2ps); private: vtkOpenGLTextActor3D(const vtkOpenGLTextActor3D&) = delete; void operator=(const vtkOpenGLTextActor3D&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkOpenGLTextActor3D_h