// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkOpenGLTextActor * @brief vtkTextActor override. */ #ifndef vtkOpenGLTextActor_h #define vtkOpenGLTextActor_h #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkTextActor.h" #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class vtkOpenGLGL2PSHelper; class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpenGLTextActor : public vtkTextActor { public: static vtkOpenGLTextActor* New(); vtkTypeMacro(vtkOpenGLTextActor, vtkTextActor); void PrintSelf(ostream& os, vtkIndent indent) override; int RenderOverlay(vtkViewport* viewport) override; protected: vtkOpenGLTextActor(); ~vtkOpenGLTextActor() override; int RenderGL2PS(vtkViewport* viewport, vtkOpenGLGL2PSHelper* gl2ps); private: vtkOpenGLTextActor(const vtkOpenGLTextActor&) = delete; void operator=(const vtkOpenGLTextActor&) = delete; }; VTK_ABI_NAMESPACE_END #endif // vtkOpenGLTextActor_h