// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkOpenGLRayCastImageDisplayHelper * @brief OpenGL subclass that draws the image to the screen * * This is the concrete implementation of a ray cast image display helper - * a helper class responsible for drawing the image to the screen. * * @sa * vtkRayCastImageDisplayHelper */ #ifndef vtkOpenGLRayCastImageDisplayHelper_h #define vtkOpenGLRayCastImageDisplayHelper_h #include "vtkRayCastImageDisplayHelper.h" #include "vtkRenderingVolumeOpenGL2Module.h" // For export macro VTK_ABI_NAMESPACE_BEGIN class vtkFixedPointRayCastImage; class vtkOpenGLHelper; class vtkRenderer; class vtkTextureObject; class vtkVolume; class vtkWindow; class VTKRENDERINGVOLUMEOPENGL2_EXPORT vtkOpenGLRayCastImageDisplayHelper : public vtkRayCastImageDisplayHelper { public: static vtkOpenGLRayCastImageDisplayHelper* New(); vtkTypeMacro(vtkOpenGLRayCastImageDisplayHelper, vtkRayCastImageDisplayHelper); void PrintSelf(ostream& os, vtkIndent indent) override; void RenderTexture(vtkVolume* vol, vtkRenderer* ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned char* image) override; void RenderTexture(vtkVolume* vol, vtkRenderer* ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, unsigned short* image) override; void RenderTexture(vtkVolume* vol, vtkRenderer* ren, vtkFixedPointRayCastImage* image, float requestedDepth) override; void ReleaseGraphicsResources(vtkWindow* win) override; protected: vtkOpenGLRayCastImageDisplayHelper(); ~vtkOpenGLRayCastImageDisplayHelper() override; void RenderTextureInternal(vtkVolume* vol, vtkRenderer* ren, int imageMemorySize[2], int imageViewportSize[2], int imageInUseSize[2], int imageOrigin[2], float requestedDepth, int imageScalarType, void* image); // used for copying to framebuffer vtkTextureObject* TextureObject; vtkOpenGLHelper* ShaderProgram; private: vtkOpenGLRayCastImageDisplayHelper(const vtkOpenGLRayCastImageDisplayHelper&) = delete; void operator=(const vtkOpenGLRayCastImageDisplayHelper&) = delete; }; VTK_ABI_NAMESPACE_END #endif