// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkTranslucentPass * @brief Render the translucent polygonal geometry * with property key filtering. * * vtkTranslucentPass renders the translucent polygonal geometry of all the * props that have the keys contained in vtkRenderState. * * This pass expects an initialized depth buffer and color buffer. * Initialized buffers means they have been cleared with farthest z-value and * background color/gradient/transparent color. * * @sa * vtkRenderPass vtkDefaultPass */ #ifndef vtkTranslucentPass_h #define vtkTranslucentPass_h #include "vtkDefaultPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkTranslucentPass : public vtkDefaultPass { public: static vtkTranslucentPass* New(); vtkTypeMacro(vtkTranslucentPass, vtkDefaultPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; protected: /** * Default constructor. */ vtkTranslucentPass(); /** * Destructor. */ ~vtkTranslucentPass() override; private: vtkTranslucentPass(const vtkTranslucentPass&) = delete; void operator=(const vtkTranslucentPass&) = delete; }; VTK_ABI_NAMESPACE_END #endif