// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkOpaquePass * @brief Render the opaque geometry with property key * filtering. * * vtkOpaquePass renders the opaque geometry of all the props that have the * keys contained in vtkRenderState. * * This pass expects an initialized depth buffer and color buffer. * Initialized buffers means they have been cleared with farthest z-value and * background color/gradient/transparent color. * * @sa * vtkRenderPass vtkDefaultPass */ #ifndef vtkOpaquePass_h #define vtkOpaquePass_h #include "vtkDefaultPass.h" #include "vtkRenderingOpenGL2Module.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGOPENGL2_EXPORT VTK_MARSHALAUTO vtkOpaquePass : public vtkDefaultPass { public: static vtkOpaquePass* New(); vtkTypeMacro(vtkOpaquePass, vtkDefaultPass); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Perform rendering according to a render state \p s. * \pre s_exists: s!=0 */ void Render(const vtkRenderState* s) override; protected: /** * Default constructor. */ vtkOpaquePass(); /** * Destructor. */ ~vtkOpaquePass() override; private: vtkOpaquePass(const vtkOpaquePass&) = delete; void operator=(const vtkOpaquePass&) = delete; }; VTK_ABI_NAMESPACE_END #endif