// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkImplicitAnnulusWidget * @brief 3D widget for manipulating an infinite annulus * * This 3D widget defines an infinite annulus that can be * interactively placed in a scene. The widget is assumed to consist * of four parts: 1) an annulus contained in a 2) bounding box, with an * 3) annulus axis, which is rooted at an 4) origin point in the bounding * box. (The representation paired with this widget determines the * actual geometry of the widget.) * * To use this widget, you generally pair it with a vtkImplicitAnnulusRepresentation * (or a subclass). Various options are available for controlling how the * representation appears, and how the widget functions. * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): * * If the annulus axis is selected: * - LeftButtonPressEvent - select axis * - LeftButtonReleaseEvent - release (end select) axis * - MouseMoveEvent - orient the axis vector * If the center point handle is selected: * - LeftButtonPressEvent - select handle (if on slider) * - LeftButtonReleaseEvent - release handle (if selected) * - MouseMoveEvent - move the center point (constrained to plane or on the * axis if CTRL key is pressed) * If the outline is selected: * - LeftButtonPressEvent - select outline * - LeftButtonReleaseEvent - release outline * - MouseMoveEvent - move the outline * If the keypress characters are used * - 'Down/Left' Move annulus away from viewer * - 'Up/Right' Move annulus towards viewer * In all the cases, independent of what is picked, the widget responds to the * following VTK events: * - MiddleButtonPressEvent - move the annulus * - MiddleButtonReleaseEvent - release the annulus * - RightButtonPressEvent - scale the widget's representation * - RightButtonReleaseEvent - stop scaling the widget * - MouseMoveEvent - scale (if right button) or move (if middle button) the widget * * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkImplicitAnnulusWidget's widget events: *
* vtkWidgetEvent::Select -- some part of the widget has been selected * vtkWidgetEvent::EndSelect -- the selection process has completed * vtkWidgetEvent::Move -- a request for widget motion has been invoked * vtkWidgetEvent::Up and vtkWidgetEvent::Down -- MoveAnnulusAction ** * In turn, when these widget events are processed, the vtkImplicitAnnulusWidget * invokes the following VTK events on itself (which observers can listen for): *
* vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select) * vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect) * vtkCommand::InteractionEvent (on vtkWidgetEvent::Move) ** * * @sa * vtk3DWidget vtkAnnulusRepresentation vtkAnnulus */ #ifndef vtkImplicitAnnulusWidget_h #define vtkImplicitAnnulusWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class vtkImplicitAnnulusRepresentation; class VTKINTERACTIONWIDGETS_EXPORT VTK_MARSHALAUTO vtkImplicitAnnulusWidget : public vtkAbstractWidget { public: static vtkImplicitAnnulusWidget* New(); vtkTypeMacro(vtkImplicitAnnulusWidget, vtkAbstractWidget); /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkImplicitAnnulusRepresentation* rep); /** * Return the representation as a vtkImplicitAnnulusRepresentation. */ vtkImplicitAnnulusRepresentation* GetAnnulusRepresentation() { return reinterpret_cast