// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-FileCopyrightText: Copyright 2008 Sandia Corporation // SPDX-License-Identifier: LicenseRef-BSD-3-Clause-Sandia-USGov /** * @class vtkContinuousValueWidget * @brief set a value by manipulating something * * The vtkContinuousValueWidget is used to adjust a scalar value in an * application. Note that the actual appearance of the widget depends on * the specific representation for the widget. * * To use this widget, set the widget representation. (the details may * vary depending on the particulars of the representation). * * * @par Event Bindings: * By default, the widget responds to the following VTK events (i.e., it * watches the vtkRenderWindowInteractor for these events): *
 * If the slider bead is selected:
 *   LeftButtonPressEvent - select slider
 *   LeftButtonReleaseEvent - release slider
 *   MouseMoveEvent - move slider
 * 
* * @par Event Bindings: * Note that the event bindings described above can be changed using this * class's vtkWidgetEventTranslator. This class translates VTK events * into the vtkContinuousValueWidget's widget events: *
 *   vtkWidgetEvent::Select -- some part of the widget has been selected
 *   vtkWidgetEvent::EndSelect -- the selection process has completed
 *   vtkWidgetEvent::Move -- a request for slider motion has been invoked
 * 
* * @par Event Bindings: * In turn, when these widget events are processed, the vtkContinuousValueWidget * invokes the following VTK events on itself (which observers can listen for): *
 *   vtkCommand::StartInteractionEvent (on vtkWidgetEvent::Select)
 *   vtkCommand::EndInteractionEvent (on vtkWidgetEvent::EndSelect)
 *   vtkCommand::InteractionEvent (on vtkWidgetEvent::Move)
 * 
* */ #ifndef vtkContinuousValueWidget_h #define vtkContinuousValueWidget_h #include "vtkAbstractWidget.h" #include "vtkInteractionWidgetsModule.h" // For export macro #include "vtkWrappingHints.h" // For VTK_MARSHALAUTO VTK_ABI_NAMESPACE_BEGIN class vtkContinuousValueWidgetRepresentation; class VTKINTERACTIONWIDGETS_EXPORT VTK_MARSHALAUTO vtkContinuousValueWidget : public vtkAbstractWidget { public: ///@{ /** * Standard macros. */ vtkTypeMacro(vtkContinuousValueWidget, vtkAbstractWidget); void PrintSelf(ostream& os, vtkIndent indent) override; ///@} /** * Specify an instance of vtkWidgetRepresentation used to represent this * widget in the scene. Note that the representation is a subclass of vtkProp * so it can be added to the renderer independent of the widget. */ void SetRepresentation(vtkContinuousValueWidgetRepresentation* r) { this->Superclass::SetWidgetRepresentation(reinterpret_cast(r)); } /** * Return the representation as a vtkContinuousValueWidgetRepresentation. */ vtkContinuousValueWidgetRepresentation* GetContinuousValueWidgetRepresentation() { return reinterpret_cast(this->WidgetRep); } ///@{ /** * Get the value for this widget. */ double GetValue(); void SetValue(double v); ///@} protected: vtkContinuousValueWidget(); ~vtkContinuousValueWidget() override = default; // These are the events that are handled static void SelectAction(vtkAbstractWidget*); static void EndSelectAction(vtkAbstractWidget*); static void MoveAction(vtkAbstractWidget*); // Manage the state of the widget int WidgetState; enum WidgetStateType { Start = 0, Highlighting, Adjusting }; double Value; private: vtkContinuousValueWidget(const vtkContinuousValueWidget&) = delete; void operator=(const vtkContinuousValueWidget&) = delete; }; VTK_ABI_NAMESPACE_END #endif