// SPDX-FileCopyrightText: Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen // SPDX-License-Identifier: BSD-3-Clause /** * @class vtkSphericalDirectionEncoder * @brief A direction encoder based on spherical coordinates * * vtkSphericalDirectionEncoder is a direction encoder which uses spherical * coordinates for mapping (nx, ny, nz) into an azimuth, elevation pair. * * @sa * vtkDirectionEncoder */ #ifndef vtkSphericalDirectionEncoder_h #define vtkSphericalDirectionEncoder_h #include "vtkDirectionEncoder.h" #include "vtkRenderingVolumeModule.h" // For export macro VTK_ABI_NAMESPACE_BEGIN class VTKRENDERINGVOLUME_EXPORT vtkSphericalDirectionEncoder : public vtkDirectionEncoder { public: vtkTypeMacro(vtkSphericalDirectionEncoder, vtkDirectionEncoder); void PrintSelf(ostream& os, vtkIndent indent) override; /** * Construct the object. Initialize the index table which will be * used to map the normal into a patch on the recursively subdivided * sphere. */ static vtkSphericalDirectionEncoder* New(); /** * Given a normal vector n, return the encoded direction */ int GetEncodedDirection(float n[3]) override; /** * / Given an encoded value, return a pointer to the normal vector */ float* GetDecodedGradient(int value) VTK_SIZEHINT(3) override; /** * Return the number of encoded directions */ int GetNumberOfEncodedDirections() override { return 65536; } /** * Get the decoded gradient table. There are * this->GetNumberOfEncodedDirections() entries in the table, each * containing a normal (direction) vector. This is a flat structure - * 3 times the number of directions floats in an array. */ float* GetDecodedGradientTable() override { return &(vtkSphericalDirectionEncoder::DecodedGradientTable[0]); } protected: vtkSphericalDirectionEncoder(); ~vtkSphericalDirectionEncoder() override; static float DecodedGradientTable[65536 * 3]; ///@{ /** * Initialize the table at startup */ static void InitializeDecodedGradientTable(); static int DecodedGradientTableInitialized; ///@} private: vtkSphericalDirectionEncoder(const vtkSphericalDirectionEncoder&) = delete; void operator=(const vtkSphericalDirectionEncoder&) = delete; }; VTK_ABI_NAMESPACE_END #endif